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Digital Media • Virtual Reality • Design
Supervise animation quality and creative direction across project sequences. Lead animator assignments, establish visual benchmarks, conduct team and client reviews, mentor animators, and coordinate with rigging and pipeline teams to improve character setups and tools. Ensure progress meets production milestones while maintaining high standards for motion, performance, and detail.
Digital Media • Virtual Reality • Design
Composite 2D, 3D and live-action elements to high-end VFX standards, take direction from leads, meet show deadlines, manage workload, and apply color space and composition principles.
Digital Media • Virtual Reality • Design
Create high-quality, story-driven keyframe animations for 3D characters and objects in Unreal Engine. Collaborate with animation, art direction, technical animation, and pipeline teams to refine rigs, tools, and character setups. Submit sequences for review, incorporate feedback, meet deadlines, and support high-end immersive and game experiences. The role requires strong knowledge of Unreal Engine, Control Rig, Sequencer, Maya, animation pipelines, rigging, and physical motion.
Digital Media • Virtual Reality • Design
Create and optimize real-time environments, assets, shaders, lighting, particle effects, and visual experiences in Unreal Engine for VR, location-based entertainment, and immersive projects. Collaborate with artists, developers, and production teams; adapt VFX assets for in-engine use; build Blueprints and editor tools; improve performance; and support modeling, texturing, look development, and lighting best practices.
Digital Media • Virtual Reality • Design
Develop and maintain Python and PySide tools for 2D VFX workflows, including compositing, paint, roto, editorial, and review. Integrate machine learning solutions, Nuke APIs, media-processing tools, and open-source VFX frameworks into production pipelines. Collaborate with supervisors and global pipeline teams to resolve workflow bottlenecks, maintain software libraries, support testing and documentation, and mentor junior team members. Preferred experience includes ComfyUI, containerization, render farms, web development, CI/CD, ShotGrid, databases, and generative AI workflows.
Digital Media • Virtual Reality • Design
Creates high-quality real-time 3D environments for immersive experiences, VR, location-based entertainment, and theme parks. Responsibilities include modeling, texturing, look development, lighting, level art, set dressing, shader creation, and performance optimization in Unreal Engine. Collaborates with developers, artists, asset builders, and production teams while documenting workflows and troubleshooting technical issues.
Digital Media • Virtual Reality • Design
Build, implement, and maintain animation systems in Unreal Engine for XR, interactive projects, and themed attractions. Collaborate with technical artists, developers, rigging, animation, pipeline, and VFX teams to create responsive real-time experiences. Troubleshoot animation issues, optimize performance, support artist workflows, document tools, and balance technical constraints with creative quality.
Digital Media • Virtual Reality • Design
Leads the artistic and technical execution of complex FX and character dynamics simulations, including cloth, fur, hair, skin, muscle, and environmental effects. Mentors FX and CFX technical directors, develops Houdini and Maya production setups, runs hero simulations, troubleshoots pipeline issues, and coordinates asset handoffs across departments. The role also requires scripting, tool development, lighting, rendering, compositing, technical reviews, and communication with artists and supervisors.
Digital Media • Virtual Reality • Design
Provides escalation-level IT support across North American studios, administering workstations, operating systems, applications, storage, virtualization, licensing, monitoring, and render-farm software. Supports enterprise file systems, infrastructure alerts, documentation, artist workflows, and technology projects. Requires hardware repair and build experience, scripting, Active Directory, VMware, storage architecture, and customer-facing troubleshooting. Participates in an on-call rotation.
Digital Media • Virtual Reality • Design
Create and execute character and creature simulations for clothing, hair, fur, feathers, skin, and muscle using Maya, nCloth, and proprietary tools. Build simulation rigs, deliver finished assets to Lighting, collaborate with Modeling, Rigging, Animation, and Production, and contribute to tool development. Manage schedules, troubleshoot pipeline issues, and maintain high-quality technical and aesthetic standards across CG creature projects.
Digital Media • Virtual Reality • Design
Provides first-line IT support for Framestore’s North American divisions through JIRA Service Desk. Responsibilities include workstation configuration, hardware troubleshooting and replacement, system monitoring, asset and loan-equipment management, equipment relocation and provisioning, artist support, documentation in Confluence, and participation in an off-hours on-call rotation. The role is predominantly on-site and requires customer service, problem-solving, scripting, hardware repair, communication, teamwork, and the ability to lift at least 25 pounds.
Digital Media • Virtual Reality • Design
Lighting TD responsible for assembling CG scenes, lighting and rendering photorealistic VFX shots, developing shot looks, optimizing render setups, and collaborating with supervisors, compositors, production, and other departments. The role requires meeting deadlines, responding to review notes, troubleshooting CG challenges, wrangling assets, and supporting junior team members within a film VFX pipeline.
Digital Media • Virtual Reality • Design
Monitor and manage render farm queues, troubleshoot render failures, allocate computing and storage resources, support data restoration, and coordinate render status with production teams. The role also handles project cleanup, archiving, data removal coordination, and render optimization while collaborating with technical directors and IT/TechOps. It requires familiarity with VFX software, render farm tools, Linux, and computer graphics, with scripting experience preferred.
Digital Media • Virtual Reality • Design
Junior Lighting TD responsible for assembling CG scenes, lighting and rendering visual effects shots, creating efficient render setups, and matching real-world lighting in CG. Collaborates with supervisors, compositors, production, and other VFX departments; submits shots for review and addresses feedback while meeting quality and schedule requirements. The role also involves asset wrangling, compositing passes, and working within established workflows and pipelines.
Digital Media • Virtual Reality • Design
Compositors integrate 2D, 3D, live-action, and computer-generated elements into high-end visual effects shots. The role involves collaborating with compositing and VFX supervisors, executing assigned shots, managing workload and deadlines, applying color-space principles, interpreting creative briefs, solving technical challenges, and responding to feedback. Candidates need at least five years of film VFX pipeline experience, strong compositing expertise, visual judgment, attention to detail, and fluency in Nuke or comparable node-based software.
Digital Media • Virtual Reality • Design
Creates and edits short-form social video content for TikTok, Instagram, YouTube Shorts, and X. Repurposes long-form material into platform-optimized social edits, collaborates with Marketing, PR, and Creative teams, applies brand guidelines, manages multiple deadlines, supports asset versioning and delivery, and incorporates stakeholder feedback. The role requires strong Adobe Premiere Pro skills, social storytelling instincts, and an understanding of audience engagement.
Digital Media • Virtual Reality • Design
Develops interactive Unreal Engine experiences for AR, VR, real-time animation, and location-based attractions. Responsibilities include implementing gameplay mechanics in C++, prototyping sensor and display integrations, profiling and optimising performance, collaborating with QA and creative teams, documenting technical solutions, conducting code reviews, and supporting installations. Requires strong Unreal Engine, Blueprint, C++, 3D mathematics, version control, and Agile development expertise. Occasional international travel may be required.
Digital Media • Virtual Reality • Design
Create and execute character and creature dynamic simulations (cloth, hair, muscles, skin), build simulation rigs, collaborate with Modeling/Rigging/Animation/Lighting/Groom, develop tools and workflows, meet deadlines, and deliver finished assets to Lighting.
Digital Media • Virtual Reality • Design
Create photorealistic visual development assets for film and episodic VFX, working across modeling, sculpting, shading, texturing, lighting, rendering, environments, creatures, characters, and FX. Use Blender, procedural workflows, and simulations to establish visual benchmarks, resolve creative and technical challenges, and prepare organized scenes for production handoff. Collaborate with supervisors and stakeholders while clearly communicating workflows and maintaining high-quality documentation.
Digital Media • Virtual Reality • Design
Framestore Integrated Advertising seeks freelancers for future opportunities requiring skills in CG imagery production, communication, and collaboration in a fast-paced environment.



