Lead Level Artist

Posted Yesterday
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Yerevan, ARM
In-Office
Senior level
Gaming • Software
The Role
Hands-on lead environment/level artist who models assets, performs set dressing, builds and polishes levels in-engine, ensures technical performance and mentors the art team.
Summary Generated by Built In

We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..

We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.

This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.

Key Responsibilities

  • Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
  • Help develop our current team by sharing knowledge, techniques, and best practices.
  • Model environment assets (modular pieces, props, terrain elements, hero assets).
  • Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
  • Work inside the engine to build and polish level art on a daily basis.
  • Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
  • Proactively fill gaps in modular kits with your own high-quality models.
  • Review team members' work constructively.

What we are looking for

  • You want to model and dress environments, not just direct others.
  • You lead by doing. The team respects you because they see you in the trenches.
  • You are excited about helping a team grow, not just doing your own work in isolation.

Requirements
  • 5+ years in environment art / level art for games.
  • Strong portfolio showing both:
  • Your own environment modeling
  • Your set dressing work
  • Technical Skills
  • Strong modeling skills (Maya, Blender, 3ds Max).
  • Game engine proficiency: Unreal 5 or Unity.
  • PBR, texture creation (Substance), and optimization.

Benefits
  • Working with an international team of world-class professionals on exciting and challenging projects;
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
  • Medical Care package;
  • Sensibly flexible working hours;
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines;
  • Friendly team environment;
  • Additional benefits – care bonus to cover health, educational and safety needs.

Skills Required

  • 5+ years in environment art / level art for games
  • Strong portfolio showing environment modeling and set dressing work
  • Strong modeling skills (Maya, Blender, 3ds Max)
  • Game engine proficiency: Unreal Engine 5 or Unity
  • PBR and texture creation (Substance)
  • Optimization and technical skills (LODs, draw calls, memory management)
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The Company
HQ: Burbank, CA
649 Employees
Year Founded: 2004

What We Do

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA. We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond. Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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