In-house Linguist - Japanese to English

Posted 4 Days Ago
Be an Early Applicant
Tokyo
In-Office
Junior
Digital Media • Gaming • Software
The Role
Translate and proofread game content from Japanese to English. Maintain style guidelines and provide feedback during QA processes. Required skills include excellence in linguistics and passion for gaming.
Summary Generated by Built In
As a leading game localization company, we offer integrated text, audio localization and localization QA for all regions, languages and platforms, ensuring a fully authentic offering for players worldwide.

Our global footprint across Asia, Oceania, Europe, and the Americas enables us to run 24-hour follow-the-sun workflows, our professional translators and game developers continue to work on your project around the clock, delivering on even the most challenging timelines.

The team at Keywords Studios handle media localization and translation services for any project size, from indie to AAA games. We help you speak to global audiences by translating your games for your target language and dialect, and ensure expert quality control throughout the game development and translation process through both technology solutions and human oversight.

Role overview:

The in-house Games Linguist position will be based at Keywords Tokyo. This is a unique opportunity to be part of a team focusing on videogames localization. Passionate about providing high quality translations and turning them into great gaming experience, you will be part of this adventure, translating world-renowned games.

The role is to translate from Japanese into English, a variety of game content: seasonal and permanent content, as well as offer cards, informational popups, and just about anything else the player might read in-game!

This role requires excellent language skills, creativity and a passion for Games.

Duties and responsibilities:

  • Translate, review & proofread content from Japanese into English to a high-quality standard.
  • Create, review and maintain style guides, glossaries and translation memories.
  • Fix linguistic bugs reported by the testing team.
  • Provide support and linguistic feedback to internal & external teams
  • Assist with Review Reports and QA reports as needed.

Requirements
  • 2+ years’ experience as an in-house video games linguist or freelancer.
  • Native Japanese
  • English-Language Proficiency Test C1 / C2 CEFR  certification or equivalent capability.
  • Educational qualification in linguistics
  • Experience working with Cat Tools
  • Availability to work exclusively in-house from our Keywords Tokyo studio
  • Passion for videogames

Benefits
  • Health insurance, welfare pension insurance, occupational accident insurance etc.
  • Commuting costs are covered up to 30,000 JPY per month
  • Fukurikosei club
  • Employee Assistant Program
  • Free Japanese lesson
  • Holiday: Full weekly two-day system (Saturday and Sunday), Public holiday, Annual paid leave, Congratulations and condolences holiday etc.

We thank all applicants in advance for their interest in this position; however, please understand that only those selected for an interview will be contacted.

Our employees are our most valuable resource; therefore we provide them with a competitive compensation package commensurate with skills and experience, excellent benefits, high level of job satisfaction and a casual and fun work environment.

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

Role Information: EN
Studio: Keywords Studios
Location: APAC, Japan, Tokyo
Area of Work: Localization
Service: Globalize
Employment Type: Full-time, 6-months FTC
Working Pattern: In-office

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The Company
HQ: Dublin, Dublin
4,788 Employees
Year Founded: 1998

What We Do

Keywords Studios is an international technical and creative services provider to the global video games industry and beyond.

We bring to life digital content that entertains, connects, challenges and educates people worldwide.

Established in 1998, and now with more than 65 facilities in 22 countries strategically located in Asia, the Americas, Australia and Europe, we provide integrated art creation, marketing services, software engineering, testing, localization, audio and customer care services across more than 50 languages and 16 games platforms to a blue-chip client base of more than 950 clients across the globe.

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