Directeur du design / Design Director

Posted 4 Hours Ago
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Hiring Remotely in Québec, QC, CAN
Remote or Hybrid
Expert/Leader
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Define and lead the gameplay vision with the Creative Director; refine systems (3Cs, combat, AI, weapons, progression); communicate direction and feedback; work hands-on in-engine; set scope and priorities; guide and support multidisciplinary teams.
Summary Generated by Built In

Qui nous sommes

Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld.

Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO).

Pour en savoir plus, visitez www.GearboxSoftware.com.

Ce que nous recherchons

Définir, en partenariat avec le directeur créatif, la vision du Gameplay qui saura exploiter les piliers du projet.

Responsabilités

  • Définir, en partenariat avec le directeur créatif, la vision du Gameplay qui saura exploiter les piliers du projet.

  • Travailler en étroite collaboration avec les game designers et les autres directeurs du projet pour affiner et améliorer les systèmes de jeu, notamment les 3Cs, le combat, l'intelligence artificielle, les armes, les talents de personnage, la progression en puissance et les interactions environnementales.

  • Communiquer la direction design de façon claire et concise à tous les membres de l’équipe du projet ainsi qu’à ses différents partenaires.

  • Donner du feedback clair à l’équipe afin d’encourager une culture de qualité et d’imputabilité.

  • Contribuer activement au développement du projet en travaillant directement dans l’engin.

  • Collaborer avec le leadership du projet à établir le scope du projet et ses priorités.

  • Guider, inspirer et supporter des équipes multidisciplinaires tout au long du projet.

Qualifications

Expérience

  • 15 ans d'expérience en tant que concepteur.trice dans l'industrie du jeu vidéo.

  • Avoir livré plusieurs titres multiplateformes de la préconception à la certification, dont certains en position de leadership.

  • Expérience dans Unreal 4 ou 5

Expert en jeux d’action

  • Connaissance approfondie des jeux d'action, en particulier des jeux de tir (shooters).

  • Capacité à analyser et à expliquer clairement les mécaniques complexes, les systèmes et les boucles de jeu.

  • Capacité à établir les standards de qualité et la direction de la conception du projet.

Leader au service de l'équipe

  • Soutient l'équipe de conception en éliminant activement les obstacles liés à la production, est capable de trancher pour débloquer l’équipe.

  • Encourage l'autonomie et fait confiance à l'expertise des concepteurs seniors.

  • Maintient un style de gestion horizontal et collaboratif et non une approche top-down.

Approche Hands-on

  • Désire continuer à prendre directement en charge des tâches de conception spécifiques.

  • Construit, itère et peaufine les fonctionnalités et les ensembles de données directement dans le moteur de jeu.

Autres exigences

  • Parfaitement bilingue (maîtrise du français et de l'anglais).

  • Être disposé·e et en mesure de se rendre au studio de Montréal ou de Québec.

Notre engagement envers l’égalité des chances

Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir.

En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable.

Nous nous engageons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités.

Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter.

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

Define the gameplay vision in partnership with the Creative Director to leverage the project's core pillars.

Responsibilities

  • Define the gameplay vision in partnership with the Creative Director to leverage the project's core pillars.

  • Work closely with game designers and other project directors to refine and improve game systems, including 3Cs, combat, artificial intelligence, weapons, character skills, power growth and environmental interactions.

  • Communicate the design direction clearly and concisely to all project team members and partners.

  • Provide clear feedback to the team to foster a culture of quality and accountability.

  • Actively contribute to the project's development by working directly in-engine.

  • Collaborate with project leadership to establish the project scope and priorities.

  • Guide, inspire, and support multidisciplinary teams throughout the project.

Qualifications

Experience

  • 15 years of experience as a designer in the video game industry.

  • Shipped multiple multiplatform titles from pre-production to certification, including in leadership roles.

  • Experience with Unreal Engine 4 or 5.

Action Games Expert

  • Deep knowledge of action games, particularly shooters.

  • Can clearly analyse and articulate complex mechanics, systems, and game loops.

  • Sets the project's quality standard and a clear-cut design direction.

Servant-Leader Mindset

  • Supports the design team by actively removing production roadblocks, including making calls to keep the team moving forward.

  • Encourages autonomy and trusts the expertise of senior designers.

  • Maintains a flat, collaborative management style rather than top-down direction.

Hands-on Approach

  • Desires to maintain direct ownership of specific design tasks.

  • Builds, iterates, and polishes features and data sets directly in-engine.

Other Requirements

  • Fully bilingual (fluent in both French and English).

  • Willing and able to come into the Montreal or Quebec Studio.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.

#LI-Hybrid

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Skills Required

  • 15 years of experience as a designer in the video game industry
  • Shipped multiple multiplatform titles from pre-production to certification, including leadership roles
  • Experience with Unreal Engine 4 or 5
  • Deep knowledge of action games, particularly shooters
  • Ability to analyze and clearly articulate complex mechanics, systems, and game loops
  • Sets the project's quality standards and clear design direction
  • Servant-leader mindset: remove production roadblocks, make decisions to unblock the team, encourage autonomy
  • Hands-on approach: build, iterate, and polish features and data sets directly in-engine
  • Fully bilingual (fluent French and English)
  • Ability to guide, inspire, and support multidisciplinary teams throughout the project

What the Team is Saying

2K Compensation & Benefits Highlights

  • Leave & Time Off Breadth Paid holidays, generous vacation or discretionary time off, sick time, and both parental and compassionate leave are explicitly listed in recent role descriptions. A company‑wide end‑of‑year break further expands the time‑off offering.
  • Healthcare Strength Core medical, dental, and vision coverage is paired with mental‑health programs and family‑planning support through Maven. HSA/FSA options and basic life insurance are also highlighted.
  • Retirement Support Eligibility for a 401(k) plan alongside an Employee Stock Purchase Program is consistently called out. These elements strengthen long‑term savings and ownership opportunities.

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The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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Gearbox Studio Montréal
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Hangar 13 Brno
2K Sports Lab
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2K Chengdu
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2K Dublin
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Cat Daddy Games
2K Vegas
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HB Studios
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Cloud Chamber Montréal
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31st Union
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