Principal Software Engineer, Narrative Sytems

Posted 15 Hours Ago
Be an Early Applicant
Burnaby, BC, CAN
Hybrid
144K-213K Annually
Expert/Leader
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Lead architecture and implementation of cinematic and narrative systems in Unreal Engine 4/5, including Sequencer, camera, animation, dialog, and editor tools. Own runtime systems, authoring workflows, performance optimization, and integration with Animation, Audio, and Design. Mentor engineers, define technical standards, and research new engine features to improve narrative production and creator workflows.
Summary Generated by Built In

Who We Are

Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus—and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team!

What We Need

We are looking for a Principal Software Engineer, Narrative Systems to own and lead the development of cinematic, narrative, and storytelling technology for our game. In this role, you will partner closely with Design, Animation,  Audio and Production to define the technical foundation for emotionally resonant, high-quality, and deeply interactive story moments built in Unreal Engine 5.

You will help establish the architecture for our narrative systems, including cinematic sequencing, scripted events, dialog integration, camera behavior, facial animation workflows, and creator-facing tools. This is a highly collaborative technical leadership role for someone who can move fluidly between engine-level C++ development, content pipeline design, runtime systems, and creative production needs.

The ideal candidate has deep Unreal Engine experience, strong technical judgment, a passion for interactive storytelling, and the ability to lead complex systems from early research through production, polish, and ship.

What You Will Do:

  • Own and lead the development of narrative systems for the game, including runtime technology, authoring workflows, tool integrations, and long-term technical direction.
  • Architect, develop, and maintain cinematic and narrative systems in Unreal Engine 5 that support high-quality story moments, scripted events, branching content, and interactive presentation.
  • Extend and customize Unreal Engine systems such as Sequencer, camera frameworks, animation playback, dialog integration, and event-driven scene logic to meet the needs of a large-scale production.
  • Partner with Animation, Audio, Level Design, and Gameplay teams to translate creative goals into robust, scalable technical solutions.
  • Lead the integration of dialog, facial animation, lip-sync, localization, and performance-driven content into reliable and performant runtime systems.
  • Define technical standards and best practices for narrative content creation, cinematic playback, scripted events, and tool development.
  • Identify opportunities to improve content creator workflows, reduce iteration time, and increase the quality and reliability of narrative production.
  • Research and evaluate new Unreal Engine features, industry techniques, and emerging technologies that could improve our narrative, cinematic, and storytelling toolset.
  • Mentor engineers on system design, Unreal Engine development, C++ programming practices, debugging strategies, and production-quality engineering.
  • Profile, optimize, and debug narrative, cinematic, camera, dialog, and animation-related systems to ensure stable performance under demanding production conditions.

What Will Make You a Great Fit:

  • Bachelor’s degree in Computer Science or a related field, or equivalent professional experience.
  • 15+ years of professional software engineering experience in games, interactive media, simulation, or related real-time technology.
  • Advanced expertise with modern C++ and experience writing clean, maintainable, performance-conscious engine-level code.
  • Deep experience developing within Unreal Engine 4 or Unreal Engine 5, with strong familiarity with engine architecture and source-level workflows.
  • Demonstrated experience owning complex runtime systems, content creation tools, or production pipelines from initial architecture through delivery.
  • Strong understanding of cinematic, narrative, animation, camera, dialog, or scripted event systems in a real-time engine.
  • Ability to work closely with creative teams and translate ambiguous artistic, narrative, or design goals into practical technical solutions.
  • Ability to explain complex technical concepts to people with varying levels of technical expertise.
  • Strong debugging, profiling, and optimization skills.
  • Dedicated and self-motivated, with the ability to identify areas for research, development, improvement, and technical risk reduction.
  • A strong product sense for interactive storytelling, cinematic presentation, and emotionally engaging player experiences.
  • Love for video games and an interest in how narrative, presentation, and interactivity combine to create memorable moments.

Beneficial Qualifications:

  • Experience developing and shipping high-quality games on Unreal Engine 4 or Unreal Engine 5.
  • Experience with branching dialog systems, localization workflows, narrative scripting systems, quest systems, or event-driven scene logic.
  • Experience with Unreal Sequencer, MovieScene, Control Rig, animation blueprints, skeletal mesh systems, or procedural animation technologies.
  • Experience developing editor tools or content pipelines for Narrative, Cinematics, Animation, Audio, or Level Design teams.
  • Experience with facial animation pipelines, lip-sync systems, performance capture, MetaHuman, or other character performance technologies.
  • A strong portfolio or shipped-title history demonstrating high-quality cinematic, narrative, or interactive presentation systems.

The pay range for this position in British Columbia at the start of employment is expected to be between CAD $144,200 and CAD $213,375 per year. However, actual pay offered is based on market location and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. If hired, the company reserves the right to modify base pay (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided  suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process. Please contact us if you need an accommodation as part of your application process or otherwise have questions about the Company’s accommodation policy and review process.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Skills Required

  • Bachelor's degree in Computer Science or related field, or equivalent experience.
  • 15+ years professional software engineering experience in games, interactive media, or real-time technology.
  • Advanced expertise with modern C++ and engine-level performance-conscious coding.
  • Deep experience developing within Unreal Engine 4 or Unreal Engine 5, including source-level workflows.
  • Demonstrated experience owning complex runtime systems, content creation tools, or production pipelines from architecture through delivery.
  • Strong understanding of cinematic, narrative, animation, camera, dialog, and scripted event systems in a real-time engine.
  • Strong debugging, profiling, and optimization skills for demanding runtime systems.
  • Ability to collaborate with creative teams and translate artistic or design goals into technical solutions.
  • Ability to mentor engineers on system design, Unreal Engine development, and production-quality engineering.
  • Experience developing and shipping high-quality games on Unreal Engine 4 or 5.
  • Experience with branching dialog systems, localization workflows, narrative scripting, quest systems, or event-driven scene logic.
  • Experience with Unreal Sequencer, MovieScene, Control Rig, animation blueprints, skeletal mesh systems, or procedural animation technologies.
  • Experience with facial animation pipelines, lip-sync systems, performance capture, or MetaHuman.

What the Team is Saying

2K Compensation & Benefits Highlights

  • Leave & Time Off Breadth U.S. role descriptions outline 14 paid holidays, substantial vacation or discretionary time off, up to 10 paid sick days, and paid parental and compassionate leave. These specifics are spelled out in job postings, with details varying by team and location.
  • Healthcare Strength Core coverage includes medical, dental, vision, basic life insurance, and telemedicine, alongside mental-health and wellbeing programs; some locations list carriers such as Cigna and Kaiser. Coverage is commonly characterized as solid even if not top-tier, with options differing by region.
  • Retirement Support A 401(k) plan is employer-verified and is frequently noted as including company matching. This sits within a broader savings framework supported by the parent company.

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The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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