Desktop & 3D Visualization Engineer

Posted One Month Ago
Be an Early Applicant
Bengaluru, Bengaluru Urban, Karnataka, IND
In-Office
Mid level
Digital Media • Information Technology
The Role
Develop native desktop UIs and high-density 3D visualizations using C++ and a native GUI toolkit (e.g., Qt). Implement custom shaders, instanced rendering, camera controls, scene graph management, REST and async streaming client integration, role-based UI behavior, and build OS installer/packaging with configurable endpoints.
Summary Generated by Built In

Functional Focus: Native UI Development, Custom Graphics Rendering, and Application Tooling

  • High-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects at high frame rates in a single draw call.
  • Interactive Visualization: Build 3D interactive scenes with camera controls, running on rendering timers decoupled from the underlying simulation clock.
  • Backend Connectivity: Consume a backend API from the client — REST calls for request/response operations and an async client for long-lived, server-pushed updates — without blocking the UI event loop.
  • Client Security & Packaging: Integrate UI event loops with backend state, enforce dynamic role-based UI visibility, and build installer packages with runtime-configurable server endpoints.

Requirements

Mandatory:

  • C++
  • Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event model
  • OpenGL, shader programming (GLSL), instanced rendering, batching
  • Camera controls (e.g. arcball), scene graph management
  • REST client integration, async client for streaming/server-push updates
  • Role-based UI visibility, endpoint/config management
  • Installer/packaging tooling for the target OS(es)

Optional:

  • Python (for a Python-based UI framework binding)
  • QML, cross-platform UI frameworks
  • Vulkan, GPU profiling tools
  • Geodetic/3D coordinate systems, large-scene LOD techniques
  • WebSockets, connection retry/reconnect strategies
  • Certificate pinning, secure credential storage
  • Auto-update mechanisms, code signing

Skills Required

  • C++
  • Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event model
  • OpenGL
  • Shader programming (GLSL)
  • Instanced rendering and batching algorithms
  • Camera controls (e.g. arcball) and scene graph management
  • REST client integration and async client for streaming/server-push updates
  • Role-based UI visibility and endpoint/config management
  • Installer/packaging tooling for the target OS(es)
  • Python (optional for Python-based UI framework binding)
  • QML or other cross-platform UI frameworks
  • Vulkan and GPU profiling tools
  • Geodetic/3D coordinate systems and large-scene LOD techniques
  • WebSockets, connection retry/reconnect strategies
  • Certificate pinning and secure credential storage
  • Auto-update mechanisms and code signing
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The Company
HQ: Bengaluru
51 Employees
Year Founded: 2015

What We Do

Astrome is a deeptech startup that is accelerating the deployment of 5G and rural telecommunication infrastructure through its patented millimeter wave E-band radios and satellite communication products

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