Character Artist - Modeling & Texturing

Posted 8 Days Ago
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Toronto, ON, CAN
In-Office
Mid level
Gaming
The Role
Create high-quality real-time character models and textures using scan-based workflows, digital sculpting, and garment tools. Retopologize and UV characters for rigging, apply PBR texturing, and collaborate with art, animation, and technical teams to meet creative and performance targets.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Character Artist at Ubisoft Toronto, you’ll create high-quality, real-time character art for integration into our projects. You’ll work closely with the Art Director to follow the creative vision and collaborate with the Technical Director to meet performance goals. Using tools such as ZBrush, Marvelous Designer, and scan-based workflows, you’ll produce detailed, optimized characters that bring life and emotion to our worlds while meeting technical and artistic standards.

What you’ll do

  • Collaborate with the Art Director to deliver detailed, high-quality character models aligned with the creative vision  
  • Interpret references to create realistic characters and clothing  
  • Build high-resolution meshes using scans, digital sculpting, and digital tailoring tools  
  • Retopologize assets into optimized, rig-friendly low-poly models for integration  
  • Create and apply textures using physically based rendering workflows  
  • Generate and optimize UV layouts for efficient texture usage  
  • Address feedback from art and technical teams to refine characters  
  • Partner with animators, designers, and programmers to meet gameplay and technical needs

Qualifications

What you bring to the team

  • Proficiency with character modeling tools such as 3ds Max, Maya, or Blender  
  • Advanced digital sculpting skills with ZBrush and garment creation with Marvelous Designer  
  • Experience working with scan-based and photo-real assets  
  • Knowledge of topology for animation and facial expression range  
  • Expertise in texturing using tools like Substance Painter, including normal map extraction  
  • Understanding of physically based rendering workflows and efficient texture space usage  
  • Knowledge of human anatomy, clothing form, and character silhouette  
  • A collaborative mindset with the ability to adapt to project pipelines and technical constraints

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing character art, including sculpting, texturing, and real-time assets

Additional Information

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

Skills Required

  • Proficiency with character modeling tools such as 3ds Max, Maya, or Blender
  • Advanced digital sculpting skills with ZBrush and garment creation with Marvelous Designer
  • Experience working with scan-based and photo-real assets
  • Knowledge of topology for animation and facial expression range
  • Expertise in texturing using tools like Substance Painter, including normal map extraction
  • Understanding of physically based rendering workflows and efficient texture space usage
  • Knowledge of human anatomy, clothing form, and character silhouette
  • Ability to retopologize assets into optimized, rig-friendly low-poly models
  • Ability to generate and optimize UV layouts for efficient texture usage
  • Collaborative mindset and ability to adapt to project pipelines and technical constraints

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

Ubisoft Insights

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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