Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job DescriptionAs an Associate Technical Director at Ubisoft Montreal, you will support production teams in creating and implementing technical systems and gameplay features. You will serve as a technical reference within a multidisciplinary team and collaborate with design, programming, and production teams to help ensure the quality, stability, and consistency of game systems and tools.
What you’ll do
- Collaborate with production teams to create and implement technical gameplay elements
- Support team members by acting as a technical reference on specific topics
- Contribute to the improvement of tools, workflows, and production practices
- Participate in data optimization and validation while respecting technical constraints
- Perform advanced debugging of production data and resolve technical issues
- Provide recommendations to improve workflows, tools, and team processes
- Test new features and tools before release
- Collaborate with game and level design teams to prototype gameplay features
- Design and implement complex technical gameplay systems
- Document technical processes and share best practices across teams
What you bring to the team
- Experience in game or level design with a strong technical focus
- Ability to communicate technical concepts clearly with different stakeholders
- Strong problem-solving and analytical skills
- Collaborative mindset and focus on player experience
- Interest in gameplay systems and technical tools
- Familiarity with different game engines and platforms
- Experience with 2D or 3D design software
- Experience with programming or scripting
What to send our way
- Your CV highlighting relevant skills and experiences
- Portfolio or project links adapted to the role
Skills Required
- Experience in game or level design with a strong technical focus
- Ability to communicate technical concepts clearly with different stakeholders
- Strong problem-solving and analytical skills
- Collaborative mindset and focus on player experience
- Interest in gameplay systems and technical tools
- Familiarity with different game engines and platforms
- Experience with 2D or 3D design software
- Experience with programming or scripting
Ubisoft Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.
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Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
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Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
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Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.
Ubisoft Insights
What We Do
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.








