Associate Technical Director, Animation

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Toronto, ON
In-Office
Gaming
The Role
Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, For Honor, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Responsibilities

· Liaise with Cinematic Animators and Technical Teams : Act as the first point of contact for cinematic animation teams, support their needs, troubleshoot issues, and escalate requests as necessary.

· Support Animator Development: Enhance the confidence and knowledge of cinematic animators regarding scene assembly and integrating to game engine.

· Tool Development: Create simple tools to streamline and improve the efficiency of workflows and processes.

· Standardize Work Methods: Collaborate with the Technical Director (TD) to define optimal work methods, ensuring data validity and integrity.

· Documentation and Training: Ensure the drafting and regular updating of technical process documents (pipeline), establish a common nomenclature, train users, and regularly remind team members of technical constraints and their rationale.

· Technical Validation: Validate data produced by the department or team, support technical team members in resolving issues, and raise current and future technical concerns with Technical Management, recommending solutions.

· Optimization and Debugging: Follow up on optimization and debugging efforts by the technical team to resolve identified problems.

· Perform all other related tasks.

Qualifications

What you bring

· DCC Experience: Extensive experience with DCC tools such as Motion Builder, Maya, and 3DS MAX.

· Game Engine Knowledge: Excellent understanding of video game engines.

· Python Proficiency: Good knowledge and experience with Python.

· Technical Documentation: Comfortable with writing technical documentation.

· MOCAP Understanding: Familiarity with the Motion Capture process.

· Communication Skills: Excellent communication skills with the ability to explain complex technical issues to animators and production.

· Preferred Background: Animation or Rigging.

Experience

- 5+ years of experience

- 2 years of experience as Associate TD or equivalent experience preferred

Additional Information

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.😊

Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home. 

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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