Xbox
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Gaming • Hardware
The Gameplay Engineering Intern will write production C++ code for gameplay systems including physics, weapons, cameras, AI, and hit detection. Responsibilities include debugging crashes, multithreading issues, and memory leaks; profiling and optimizing performance; collaborating with designers and animators; participating in code reviews; and maintaining engine architecture across PC and console platforms.
Gaming • Hardware
Supports Treyarch’s gameplay engineering team by prototyping, implementing, and refining gameplay systems, features, and mechanics. Troubleshoots game code, collaborates with designers and artists, contributes to gameplay balancing based on playtest feedback, and documents technical processes. Interns receive mentorship while developing functional gameplay prototypes and contributing to game development projects.
Gaming • Hardware
Create and implement high-quality real-time visual effects for environments, gameplay, and cinematics in the Call of Duty franchise. Develop particle systems, materials, and VFX workflows; conduct R&D; and collaborate with artists, designers, programmers, and production. Own tasks independently, optimize performance for console and PC, research visual references, estimate scope, contribute creative ideas, and mentor teammates while maintaining AAA visual and technical standards.
