Senior Technical Artist

Posted 13 Days Ago
Be an Early Applicant
2 Locations
In-Office
Senior level
Gaming • Hardware
The Role
Develops and improves technical art tools, workflows, and pipelines for a new game IP. Responsibilities include performance profiling, rendering, world creation, VFX, UI systems, shader development, asset-production support, and optimization across console and PC hardware. Collaborates with artists, engineers, and producers, maintains technical documentation, and mentors fellow technical artists. The role is onsite four days per week in Malmö or Warsaw.
Summary Generated by Built In
Job Title:Senior Technical Artist

Requisition ID:R028305

Job Description:

Elsewhere Entertainment is looking for a Senior Technical Artist to join the development of a new IP.  As a member of the Technical Art department, you'll work closely with highly skilled artists, engineers, and producers to deliver an outstanding experience.


You’ll use your technical and creative skills to solve a wide range of challenges, including implementing innovative artist tooling and workflows, ensuring optimal performance on a wide range of console and PC hardware, and delivering hands-on content to support the creation of our game.


You’ll help us… 

  • Support and improve content creation workflows for the art team, including performance profiling, rendering, world creation, VFX, and UI systems.
  • Collaborate with Artists and Engineers to deliver innovative solutions that will help artists develop epic content, while keeping an eye on performance constraints.
  • Maintain tools, workflows, and documentation that support the technical aspects of asset production.
  • Inspire and mentor fellow tech artists as a role model for initiative, accountability, communication, and collaboration.


You’ll be successful if you have… 

  • Extensive experience in the games industry in a technical art role, including at least one shipped title in a senior capacity.
  • In-depth understanding of game engines, pipelines, and processes.
  • Understanding of at least one scripting or programming language, such as Python, JavaScript, C#, C++, MAXScript, or MEL.
  • In-depth knowledge of memory and performance impact from a content creation perspective.
  • Experience writing and/or debugging shaders.
  • Understanding of Physically Based Rendering concepts. 
  • Ability to solve problems creatively, with a positive and respectful team-first attitude.
  • Strong organization skills and the ability to meet agreed timelines.


Bonus points if you… 

  • Demonstrated strong artistic skills and attention to detail.
  • Led a large feature or project and mentored other team members.

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. 


This role can be based in our Malmo or Warsaw office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.



Our World 

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. 

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. 


We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. 


Ready to Activate Your Future? 


#elsewhere

Skills Required

  • Extensive games industry experience in a technical art role
  • At least one shipped title in a senior capacity
  • In-depth understanding of game engines, pipelines, and processes
  • Understanding of at least one scripting or programming language, such as Python, JavaScript, C#, C++, MAXScript, or MEL
  • In-depth knowledge of memory and performance impacts from a content creation perspective
  • Experience writing and/or debugging shaders
  • Understanding of physically based rendering concepts
  • Creative problem-solving ability with a positive, respectful, team-first attitude
  • Strong organizational skills and ability to meet agreed timelines
  • Strong artistic skills and attention to detail
  • Experience leading a large feature or project and mentoring team members
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The Company
HQ: Redmond, WA
Year Founded: 2001

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