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Recently posted jobs
Gaming • Information Technology • Mobile • Software
Build and maintain core backend SDK/framework modules for high-load distributed game services using modern C++ (17/20). Design APIs and S2S protocols, implement async multithreaded systems, persistence (PostgreSQL, Redis), observability, CI/CD and developer tooling, refactor legacy code, and participate in code reviews, architecture, mentoring, and R&D.
Gaming • Information Technology • Mobile • Software
Lead and coordinate cross-functional feature development for a live MMO, managing sprints, priorities, and external contributors. Remove blockers, measure and improve development effectiveness, support hiring and team development, and ensure alignment with the product roadmap to deliver timely, high-quality features while maintaining game stability.
Gaming • Information Technology • Mobile • Software
Design, implement, and deliver backend game mechanics for a large-scale sharded MMO. Produce RFCs, prototype features, refactor and optimize code, perform code reviews, maintain documentation, monitor production, and collaborate with the gameplay team.
Gaming • Information Technology • Mobile • Software
Design, develop, and refactor core C++ backend components and user-facing APIs; write ADRs/RFCs; perform code/design reviews; implement tests, metrics, and profiling; decompose tasks and build automation tools.
Gaming • Information Technology • Mobile • Software
Build and maintain the transformation layer in dbt, design analytical data models and semantic layers, ensure data reliability via tests and engineering practices, optimize SQL performance, and prepare clean Tableau data sources for analysts.
Gaming • Information Technology • Mobile • Software
Design and implement client-side game mechanics from design docs to production using Cocos2d-x and Unity. Prepare RFCs, deliver and monitor releases, perform code reviews, follow best practices, and participate in team discussions.
Gaming • Information Technology • Mobile • Software
Design, implement and refactor reusable core client systems and APIs for a large-scale strategy mobile game. Move gameplay logic into modular core libraries, improve HotReload and instance systems, optimize performance, write testable code, and produce documentation to accelerate integration of new mechanics across teams.
Gaming • Information Technology • Mobile • Software
Remote contract sourcer focused on Europe and CIS markets. Research, identify, and deliver high-quality candidate lists using LinkedIn Recruiter and sourcing tools, maintain pipelines, report market insights, and support recruiters to meet output-based KPIs.
Gaming • Information Technology • Mobile • Software
Lead backend architecture and development for a large-scale sharded MMO. Improve developer effectiveness, design and decompose features, conduct technical reviews, mentor engineers, participate in hiring, and implement/resolve cross-team technical issues while contributing code as capacity allows.
Gaming • Information Technology • Mobile • Software
Build and refine predictive models to forecast Day30 user payment likelihood from first-week in-game event data; process large datasets, run analyses, and partner with marketing to drive acquisition decisions and deliver actionable insights.
Gaming • Information Technology • Mobile • Software
Partner with game designers on the Old Players team to analyze engagement, retention, progression, and monetization of late-game features. Design product metrics and events, run experiments and quasi-experiments, build dashboards and data marts, conduct product research, perform ad-hoc analyses, and communicate recommendations to stakeholders to inform live-ops and seasonal feature decisions.
Gaming • Information Technology • Mobile • Software
Support end-to-end HR operations for an international game studio in Cyprus: onboarding/offboarding, contract management, HRIS maintenance, compliance with Cypriot labor law, benefits and absence coordination, payroll/legal/finance liaison, employee surveys, internal communications, and engagement initiatives.
Gaming • Information Technology • Mobile • Software
Lead consolidation and standardization of TeamCity and GitLab CI pipelines across teams. Build reusable, versioned CI/CD templates and guardrails, improve developer experience via docs, CLIs, telemetry, and observability, and collaborate with infra and product to optimize build, artifact, and delivery systems to reduce time-to-green and queue waits.
Gaming • Information Technology • Mobile • Software
Own full-cycle recruiting for the product team (developers, designers, QA, PM, analysts). Source passive candidates, build scalable interview processes, negotiate offers, train hiring managers, track and report hiring metrics, and close hard-to-find talent for a growing game studio.
Gaming • Information Technology • Mobile • Software
Own and improve the client framework across platforms: engine layer, UI, asset pipeline, build/CI, tooling, startup performance, observability, and developer workflows. Drive API and system design, improve testability, reduce runtime risks, and enable artist-friendly tooling while collaborating on a possible greenfield client.
Gaming • Information Technology • Mobile • Software
Lead and build a Player Care engineering function: define technical roadmap, eliminate single points of failure, design high-throughput event-driven systems (chat moderation, inference pipelines), automate triage and fraud detection, ensure compliance, hire and manage a backend and automation team, and drive operational and cost-effective engineering decisions.
Gaming • Information Technology • Mobile • Software
Design, launch, and run an end-to-end creator/partnership program; scout, onboard, and manage English-speaking creators; run quarterly performance reviews and referral tracking; engage daily with YouTube comments to surface insights and UGC; protect brand from fake growth and toxic content; coordinate briefs, perks, and cross-promo; deliver audience insights to content and product teams to inform channel strategy.
Gaming • Information Technology • Mobile • Software
Design end-to-end UI/UX for gameplay features: create user flows, wireframes, low-fidelity prototypes, interaction patterns, and interface art. Conduct basic UX research, validate via prototypes, define animations/effects, prepare assets for developers, and oversee layout implementation.



