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As a Staff Linux Network Software Engineer, you will design and develop software-defined network load balancing and DDoS prevention systems for PlayStation's global infrastructure, enhancing content delivery for games while collaborating with various engineering teams.
As a Senior Linux Network Software Engineer, you will design and develop software-defined network load balancing and DDoS prevention systems for a global content distribution network, ensuring high availability and performance for games. You'll collaborate with various teams to enhance critical infrastructure related to gaming distribution.
Lead and manage a high-performing software engineering team to enhance developer experience. Oversee multiple projects, collaborate with business units, and use Agile/Scrum methodologies to deliver solutions, while providing technical guidance and influencing software development standards.
The PR, Editorial and Publishing Manager will develop and implement PR initiatives, manage social media strategies, and engage with the PlayStation community across various platforms. Responsibilities include content development, strategic planning, and collaboration with local and global partners to drive awareness of PlayStation products.
The Manager of Local Communications is responsible for leading a team focused on community engagement, public relations, and cultural activation in Brazil and Central America. This role involves managing local PR efforts, developing brand partnerships, executing campaigns, and driving social media strategies to connect with local audiences while aligning with global strategies.
The HR Generalist will support PlayStation Studios by fostering a positive work environment, managing onboarding processes, assisting in employee relations, ensuring policy compliance, and contributing to culture and employee development initiatives.
As a Technical Project Manager, you will oversee individual teams for projects including defining schedules and goals, managing progress, coordinating with stakeholders, and ensuring delivery of consumer-facing software on various devices.
The Site Reliability Engineer II at PlayStation focuses on maintaining the stability of the gaming services. Responsibilities include overseeing production, ensuring code quality, participating in operational decisions, and managing large-scale web services infrastructure. Engineers will engage in various operational aspects throughout the Software Development lifecycle, providing feedback and insights based on service state.
The HR Generalist will provide support to the Naughty Dog Studio by addressing HR queries, managing employee life cycle transactions, coordinating training opportunities, and promoting positive employee relations while working closely with the HRBP team.
As a Senior Technical VFX Artist, you will develop a proprietary VFX toolset for Unreal Engine, create particle systems and simulations, collaborate with art and design teams, and contribute to the development of new VFX tech for upcoming game projects.
The IT Support Specialist is responsible for day-to-day desktop management, troubleshooting, and supporting both remote and onsite workers. Key tasks include installing and configuring software and hardware, providing customer support, managing user accounts, and participating in larger projects within the company.
Manage global testing of products, develop QA personnel, focus on testing to ensure product quality, and drive efficiency and consistency in test strategy and management.
Sony Bend Studio is looking for a QA Analyst to contribute to the development of a AAA product with a specialized focus on testing techniques. Responsibilities include build verification, testing case creation, defect management, and collaboration with production and development teams. The ideal candidate should be proactive, adaptable, detail-oriented, and have strong communication skills. Preferred experience includes UI testing background, working with offsite teams, and knowledge of QA processes.
As a Senior Technical Narrative Designer, you will own narrative systems, script cinematics and dialogue, and collaborate with various departments to create cohesive narrative experiences throughout game development while maintaining efficient workflows and supporting technical setups.
The Senior Software Engineer (Embedded Software) at PlayStation's Future Technology Group is responsible for designing and developing robust modular systems, developing embedded system software, troubleshooting performance and reliability issues, and sharing knowledge through technical presentations.
As a Software Engineer in Test, you will enhance quality engineering in a payments environment. Your responsibilities include developing automated test cases, collaborating with teams globally, maintaining test suites, and ensuring quality gate release sign-offs. Strong communication skills and curiosity to learn are essential.
Seeking a hands-on Senior Technical Designer to design and implement gameplay mechanics focused on enemies and combat for a high-profile AAA title. Responsibilities include guiding and implementing technical gameplay features, developing gameplay tools and workflows, and collaborating with team members across disciplines. Requirements include experience in AAA Game Engine, advanced knowledge of C++, and proficiency in Maya.
Sony Bend Studio is seeking an Art Supervisor to lead the art department in crafting high-profile AAA console titles. Responsibilities include talent development, recruiting, career growth planning, and fostering a creative culture. Requirements include a B.A. degree in Fine and Applied Arts, 5+ years of game industry experience, 10+ years of art experience, 2+ years in a management role, and knowledge of project management methodologies.
As a Senior Gameplay Network Programmer, you will design, implement, and test network functionalities for games, collaborate with various teams to ensure network code meets performance requirements, debug and resolve network issues, assess new technologies to enhance performance and security, and maintain documentation for network systems.
As a Lead DevOps Engineer at PlayStation, you will manage team efforts on automation workflows and systems, support pipeline builds and code integration, optimize CI/CD processes, and maintain infrastructure. You'll need strong Linux and Windows administration skills, experience in AWS, and proficiency in various tools. You'll collaborate with the IT team and the development studio to solve complex problems and improve efficiencies.