Obsidian Entertainment
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The role involves developing, debugging, and optimizing engine-level systems within the Unreal Engine. Candidates are expected to enhance performance across platforms, manage memory systems, resolve debugging issues, and propose improvements to workflows, all while collaborating effectively in a team.
As a Graphics Programmer, you will collaborate with artists and designers to implement the artistic vision of the RPG, enhance performance and memory usage, develop tools for artists, and create new shaders. Your role will include analyzing and optimizing rendering techniques and processes.