Obsidian is looking for experienced programmers to work with our team of artists and designers to deliver the artistic vision of our next world class RPG using the Unreal Engine.
Our ideal candidate has a strong work ethic, outstanding problem-solving skills, the ability to deliver on time, and works well in a team environment.
Responsibilities
- Collaborate with the team to achieve the artistic vision for the game
- Analyze and improve performance and memory usage across all target platforms
- Develop and maintain new and existing tools for the artists
- Author new shaders and effects
- Research and propose improvements to processes and pipelines
Requirements
- An avid gamer with a passion for making games and game technology
- Bachelor’s degree or equivalent in Computer Science or Engineering
- 5+ years of industry experience developing for PC and consoles
- Proficiency in C/C++
- Experience with DirectX, HLSL, and GPU programming
- Interest in the latest rendering technologies, techniques, hardware, and API’s
- Experience with multi-threaded programming
- Skilled at performance analysis, optimization, and debugging
- Strong math skills
- Unreal Engine experience
Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.
The estimated base pay range for this role is:
- $128,240 - $183,530 per year
Please no phone calls or drop-ins. We only accept electronic applications.
What We Do
Obsidian Entertainment, an Xbox Game Studio based in Irvine, California, is one of the world's leading developers of role-playing games. Obsidian's past titles include The Outer Worlds, Pillars of Eternity I & II, Tyranny, Armored Warfare, South Park: The Stick of Truth, Fallout: New Vegas, Dungeon Siege 3, Alpha Protocol, Neverwinter Nights 2, and Star Wars: Knights of the Old Republic 2. Obsidian also has other unannounced projects in the works - we're always hiring, so check us out at www.obsidian.net/jobs!