Magnopus
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As a Technical Artist, you will support Unreal and Unity development teams by assisting environment and effects artists with shader development and content creation. Responsibilities include collaborating on technical solutions, managing multiple tasks, conducting performance reviews, and maintaining technical documentation.
As a Senior VFX Artist, you will create high-quality real-time visual effects while collaborating with engineering, design, and art teams. You will manage various aspects of VFX production, from creation and simulation to optimization, ensuring adherence to project vision and deadlines.
The Technical Artist will create photorealistic imagery using Generative AI tools, manage AI workflows, refine assets in Photoshop, and collaborate with production teams to ensure high-quality outputs. The role requires expertise in AI imaging and technical management of different models.
The Project Manager will lead teams in Agile methodologies, champion communication, and ensure project delivery by managing risks and schedules while coordinating with a technical staff to enhance team efficiency through defined processes and metrics.
As a Senior Build Engineer, you will manage and optimize build and integration pipelines, developing scalable, reliable systems. You will collaborate with teams, automate builds with CI/CD tools, maintain version control, and improve workflows, all while ensuring high-quality output and mentoring junior engineers.
As a Previs Lead, you will design and deliver shot visualizations using a realtime game engine, ensuring creative visions are met by overseeing storyboard development, asset management, animation, and lighting. You will also enhance workflows and assist your team in exceeding productivity goals while collaborating with creative stakeholders.
As a Pipeline Engineer, you will develop and maintain tools for VFX production using Shotgun, collaborate with artists and producers, automate processes with scripts, provide support for Shotgun Software, and ensure documentation of workflows. Continuous improvement within the production pipeline is key, alongside staying updated with industry trends.
The Lead Character Artist will create high-quality character work for projects, collaborate with teams, and manage deliverables while ensuring quality standards are met. They will apply their expertise in creating digital humans and use tools like Metahuman Creator and Unreal for realistic rendering and animation.
As a Lead Unity Engineer, you'll oversee engineering within your area, ensuring high-quality results aligned with product requirements. You'll lead system design and implementation, improve cross-team communication, manage project backlogs, mentor engineers, and propose innovative solutions for the development of cross-reality spaces.
The Game Designer will create music-themed gameplay experiences, collaborating with the Creative Director and Lead on feature implementation. Key tasks include researching game mechanics, balancing game economies, writing design documents, and rapidly prototyping ideas. A strong musical background and established knowledge of game design are essential.
The Junior VFX Compositor will create photorealistic visuals using Photoshop and After Effects/Nuke, focusing on hyper-realistic imagery and touch-ups. The role involves collaboration with the creative team and utilizing AI tools within the Adobe Suite to enhance images.
As a Studio Analyst, you will analyze game data to provide impactful recommendations that enhance player experiences. Responsibilities include working with developers to implement analytics, presenting metrics, building reporting dashboards, and monitoring key performance indicators. Your insights will support development teams in making informed decisions.