Magnopus
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The Lead Engineer will manage a team, ensure high-quality project outcomes, and focus on Unreal Engine development. Responsibilities include overseeing multiple projects, identifying risks, and collaborating with other leads for development strategies. The role emphasizes technical excellence and mentoring within the team.
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The Senior Technical Designer at Magnopus will bridge design and engineering for immersive projects, developing technical design solutions, mentoring teams, and enhancing project delivery through effective collaboration. They will prototype ideas, troubleshoot design systems, and ensure high-performance interactive experiences across various platforms.
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As a Technical Artist at Magnopus, you will support Unreal and Unity development teams by assisting environment and effects artists with shader development, content creation, and performance optimization. You'll collaborate with cross-functional teams to create engaging digital experiences and manage multiple tasks while adhering to technical art best practices.
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The Technical Artist will create photorealistic imagery using Generative AI and tools such as Stable Diffusion and Photoshop. Responsibilities include customizing images with ControlNet, refining AI assets in Photoshop, managing compatibility between AI models, and collaborating with production teams to integrate AI techniques into the workflow.
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As a Senior VFX Artist, you'll create high-quality real-time visual effects, collaborating with engineering, design, animation, and art teams to enhance game projects. You'll be responsible for the full production cycle, from creation and simulation to optimization and quality assurance. Your role involves technical and creative processes in Unity, Unreal, and utilizing tools like Houdini and Maya.
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The Project Manager will lead technical teams using Agile methodologies, manage project schedules and risks, and ensure effective communication among team members and stakeholders. Responsibilities include sprint planning, backlog management, project reporting, and maintaining team efficiency.
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The Lead Character Artist will create high-quality character work for projects, collaborate with teams for planning and decision-making, and prioritize deliverables to meet creative goals. They will possess expertise in digital human creation and work with tools like Metahuman Creator and Unreal Engine.