Technical Artist II

Posted 14 Days Ago
Be an Early Applicant
Los Angeles, CA
Hybrid
60K-130K Annually
Senior level
Digital Media • Information Technology
The Role
As a Technical Artist, you will support Unreal and Unity development teams by assisting environment and effects artists with shader development and content creation. Responsibilities include collaborating on technical solutions, managing multiple tasks, conducting performance reviews, and maintaining technical documentation.
Summary Generated by Built In

Magnopus is a content-focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences across the physical and digital worlds in ways people haven’t experienced yet.


We are seeking a talented Technical Artist to join our Los Angeles Team!


We’ve got the opportunity to work with some of the best in the industry across a variety of projects delivering fun experiences with engaging challenges that make a positive impact, but we need your help to make them truly amazing.


As a Technical Artist, you will be responsible for supporting our Unreal and Unity development teams with a focus on supporting environment and effects artists with shader development, content creation, and runtime performance. Your role involves collaborating with cross-functional teams, including game designers, developers, and art directors, to bring digital worlds to life in real-time.


Magnopus's studio postings are made in advance of work anticipated to be awarded. Hires cannot be made until contracts are awarded. In some instances, contracts may not be awarded which could delay or preempt the interview process. We appreciate your patience.

Responsibilities

  • Provide technical expertise, advice, and solutions to environment, character, and UI artists.
  • Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency.
  • Research and suggest appropriate tools and processes for projects.
  • Independently extract well-defined requirements from creative and artistic briefs.
  • Set performance and memory objectives and establish testing methods.
  • Understand quality / performance trade-offs and develop solutions that maximize both.
  • Manage multiple concurrent tasks.
  • Adhere and contribute to technical art best practices, processes, pipelines, and tools.
  • Conduct runtime performance reviews as needed and provide results and recommendations to individual contributors, leads, and management.
  • Attending daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises
  • Creating and maintaining comprehensive technical documentation as needed.

Requirements

  • Expert in one or more industry standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc) for creating 2D and 3D assets.
  • Expert at optimizing real time mobile, AR, and VR projects for performance.
  • Proficient working with Unreal and/or Unity including creating and modifying Unreal blueprints, shaders, custom Unity components, etc.
  • Proficient with using in-engine performance tools to identify performance bottlenecks.
  • Proficient working with version control for all work (Perforce, or git).
  • Proficient with color workflows used in realtime development.
  • Experience writing and editing clear technical documentation.
  • Capable of planning, designing and implementing solutions to a broad range of technical art problems.
  • Able to communicate technical issues to non-technical team members.
  • A passion and willingness to explore new skills and techniques for themselves and any assigned mentees.

Nice to Haves

  • Capable of creating custom tools in scripts to automate fundamental tasks within one or more DCC packages.
  • Experience creating custom content and environments in UEFN.
  • Proficiency with lighting environments in Unreal and/or Unity in a variety of art styles.
  • Avid Fortnite player.

Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.


Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits. 


We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.


Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:


Mission: ISS

Disney Pixar Coco VR

Blade Runner 2049: Memory Lab

The Lion King - Virtual Production

Elixir

Top Skills

Unity
Unreal
The Company
Los Angeles, California
217 Employees
On-site Workplace
Year Founded: 2013

What We Do

Experience Engineers uniting the physical & digital. Using #spatialcomputing, #AI, & #cloudtech, we imagine, create, & execute impactful immersive solutions.

Located in the US and UK, we are empowered by an Academy Award-winning team of designers, artists, engineers, and "get it done"​ producers who bring a diverse body of experience and creative solutions to the field.

Our unique focus on story and content-driven technology development gives us advance access to some of our partner's over-the-horizon hardware and software developments in light field technology, holographic and translucent displays, HMDs, performance capture, and new human computing interfaces.

We're honored to have a diverse team of talented individuals building products and experiences that have a positive impact on people's everyday lives, whether in entertainment, education, industry, or government

Similar Jobs

Anduril Logo Anduril

Technical Artist (Contract)

Aerospace • Artificial Intelligence • Hardware • Robotics • Security • Software • Defense
Costa Mesa, CA, USA
1400 Employees
59-111 Annually

Blizzard Entertainment, Inc. Logo Blizzard Entertainment, Inc.

Senior Technical Artist, Pipeline - Unannounced | Irvine, CA

Digital Media • Gaming • News + Entertainment • Design
Irvine, CA, USA
6034 Employees
81K-149K Annually

Wildlight Entertainment Logo Wildlight Entertainment

Senior VFX Artist

Gaming • News + Entertainment • eSports
Remote
Woodland Hills, CA, USA
63 Employees
150K-180K Annually
Los Angeles, CA, USA
4500 Employees

Similar Companies Hiring

Jobba Trade Technologies, Inc. Thumbnail
Software • Professional Services • Productivity • Information Technology • Cloud
Chicago, IL
45 Employees
InCommodities Thumbnail
Renewable Energy • Machine Learning • Information Technology • Energy • Automation • Analytics
Austin, TX
234 Employees
Hedra Thumbnail
Software • News + Entertainment • Marketing Tech • Generative AI • Enterprise Web • Digital Media • Consumer Web
San Francisco, CA
14 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account