Limit Break
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The UI/UX Artist will create engaging user interfaces for gaming products, focusing on motion design and animation to enhance user experience. Responsibilities include high-quality UI asset creation, collaboration with designers and engineers, and ensuring adherence to technical requirements.
The Senior VFX Artist will establish and maintain the VFX style and creation process for an upcoming game. Responsibilities include creating high-quality VFX simulations, managing a team, collaborating with other departments, and optimizing VFX art pipelines to meet technical and design constraints.
The Senior UI/UX Designer will lead the design of visual and interactive components for mobile games, focusing on creating engaging, intuitive interfaces that enhance overall user experiences. Responsibilities include producing high-fidelity mock-ups, wireframes, and collaborating with cross-functional teams to ensure seamless design integration.
As a Senior Site Reliability Engineer at Limit Break, you will influence SRE practices and processes while identifying and implementing improvements to system performance and scalability on AWS. You will collaborate with engineering teams to ensure production-like testing environments and define metrics for SRE practices.
As a Technical Project Manager, you will oversee the project lifecycle for a new game title, collaborating with Unity developers, artists, and other stakeholders to set milestones and manage project risks while communicating project status effectively.
As a Lead Game Designer, you will create and manage game design documents while collaborating with international teams. You will lead projects from concept to completion, optimizing gameplay, user experience, and level design, and proposing innovative game designs using the latest technologies.
The Level Designer is responsible for leading the design of new game levels and live events, creating compelling visual narratives and engaging mini-games. The role includes collaborating with various teams to develop storyboards, defining in-engine cinematics using Unity, and managing a content pipeline throughout all stages of production.
The Technical Artist will optimize art pipelines for a game, lead a technical art team, create tools for artists, ensure quality and performance in art assets, troubleshoot pipeline issues, and incorporate new technologies to enhance art workflows.
Lead Level Designer with 5+ years of experience in the video games industry to design and innovate visual narratives for mobile games using Unity engine. Responsibilities include level scripting, cinematics, and collaboration with creative teams.
The Unity Engineer will lead the development of a new 3D mid-core mobile game from the initial prototype to full production. They will work closely with various specialized teams to ensure high-quality game delivery, tackle technical challenges, and enhance development processes. Responsibilities include overseeing project timelines, performance optimization, and implementing best practices in game development.
Lead Staff Engineer (Unity) position at Limit Break in Japan. Responsible for leading a skilled team in developing cutting-edge mobile games from concept to production. Must have 8+ years of software engineering experience and 8-10 years of Unity 3D game development experience.
Limit Break is seeking a skilled Unity Level Integrator to join their team of experienced developers in crafting engaging experiences on an exciting new IP. Responsibilities include integrating assets, collaborating with team members, defining best practices, and implementing custom behaviors using Unity components.
Limit Break is seeking a Senior Mobile Game Designer with 5+ years of experience in Unity and mobile game design. Responsibilities include designing game mechanics, prototyping, and collaborating with various teams to create compelling visual narratives. The role requires expertise in 3D design, animations, and cinematics. This is an opportunity to shape new gaming experiences from concept to implementation.
Seeking a Lead Staff Unity Engineer to spearhead the development of a cutting-edge, mid-core, 3D mobile game from concept to reality. Responsibilities include providing technical direction, leading design and implementation of the project, collaborating with cross-functional teams, and ensuring project milestones are met.
Seeking an exceptional Lead Unity Engineer to spearhead the development of a cutting-edge, mid-core, 3D mobile game from concept to reality. Responsibilities include providing technical direction, leading design and implementation of the project, collaborating with various teams, and ensuring project goals are met within deadlines.
Limit Break is looking for a Sr. Mobile Game Designer with experience in free-to-play games, game design theory, and current mobile game trends. Responsibilities include designing game levels, events, mechanics, and systems for mobile games.
The role involves leading the technical design and implementation of a 3D mobile game project using Unity, collaborating closely with various teams to develop prototypes and transition to full production while prioritizing tasks and best practices for game development.
The Unity Level Integrator is responsible for integrating 3D assets, animations, VFX, and sound into engaging levels using Unity. Collaborating with designers and artists, the role requires documenting best practices, maintaining content pipelines, and suggesting improvements in level design processes. A strong focus on technical art and game development with Unity is essential.
The Sr Software Engineer, Frontend at Limit Break will be responsible for crafting maintainable code, ensuring performance and accessibility, and keeping up with frontend technology. They will collaborate with QA teams, contribute to best practices, and help shape a customer-driven engineering culture in a blockchain-focused environment.
The Senior Recruiter will partner with hiring teams to effectively source high-quality talent for a mobile gaming studio in Tokyo. Responsibilities include building candidate pipelines, managing the recruitment cycle, conducting interviews, and developing hiring strategies, all while ensuring a positive experience for both candidates and hiring managers.