Technical Artist

Posted 11 Hours Ago
Be an Early Applicant
Tokyo
Mid level
Gaming • Web3
The Role
The Technical Artist will optimize art pipelines for a game, lead a technical art team, create tools for artists, ensure quality and performance in art assets, troubleshoot pipeline issues, and incorporate new technologies to enhance art workflows.
Summary Generated by Built In

Location:

Tokyo, Japan (Onsite)



About us:


Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles.

 

Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, crypto currency, and creative vision to create experiences that connect people from all corners of the globe.

 

Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The total crypto market capitalization increased by 25 times in a single year. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.



About the Role:


Limit Break is looking for a Lead Technical Artist to help optimize the Art pipeline on our new Game. You will combine your extensive skills and experience in gaming, and interaction design to lead a team in developing and maintaining a gaming experience that paves the way for Blockchain in gaming. 


This is a unique opportunity for an intellectually curious and hardworking individual to help the organization shape what best practices are for blockchain technologies.


Responsibilities:


Establish and champion processes, pipelines, and best practices for 2D / 3D art content pipelines and workflows, including tools and automation.

Partner with the art and engineering teams to define, design, implement and maintain effective solutions empowering the creative team to provide quality, high fidelity experiences in our games and experiences with sustainable memory and performance considerations.

Create tools and pipelines for artists and game designers that will enable artists to efficiently test their ideas and implement their artwork in-engine.

Collaborate with art and client engineering teams to identify, define, and enforce performance budgets, requirements, and other validations for art assets in the game.

Troubleshoot pipeline issues and solve core problems in cooperation with the development team.

Assist in defining the Technical Art Teams roadmap.

Lead/mentor/train a team of technical artists to build an effective toolchain to empower the Art team’s ownership over the pipeline.

Identify opportunities to incorporate new technologies and techniques to maximize art workflow efficiencies and empower the creative team to express their vision in our products.

Advocate for the department's goals and desires.

Remove roadblocks and raise concerns.

Advise on, research, and explore a variety of graphics systems and middleware packages.


Qualifications:

 

Passion for iterative design and peer-to-peer culture. 

Experience defining and creating new tools for Artists to increase iterative speed. 

3+ years of production and development experience in games or related industries.

2+ years experience working in Unity, Unreal, or similar engines in a technical art capacity.

1+ years of experience building and managing technical art teams of 3+ people

Shipped 1+ AAA or large-scale mobile games.

Highly effective communication and interpersonal skills to act as a liaison between art and engineering teams.

Expert-level familiarity with at least one or more industry-level DCC applications. (Maya, Max, Blender, Modo)

Expertise in profiling and optimizing art assets for memory and performance considerations.

Proficiency in developing scripts, tools, and programs for art-related pipelines and workflows, written in Python/C# or similar languages.

Knowledge of all art disciplines including concept, character, animation, environment, VFX, UI, lighting, shading, and rendering.


A plus:


Broad interest in real-time rendering technologies and art asset creation tools.

Experience in managing real-time rendering, run-time analytics, and optimization.

Experience scheduling, scoping, and/or distributing technical work.

Experience with procedurally created or generated content.

Worked with cinematic, cut-scenes, or high-quality offline rendering teams and pipelines.



Apply now:


If you are confident, driven and are looking for an exciting role, this job could be a great opportunity for you. Apply to [email protected] to explore this new opportunity. This is an international blockchain gaming company that operates regionally, and is opening offices in multiple locations around the globe. We value diversity at our company. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or any other applicable legally protected characteristics in the location in which the candidate is applying. 

Top Skills

Unity
Unreal
The Company
HQ: Park City, Utah
58 Employees
Remote Workplace
Year Founded: 2021

What We Do

We combine the power of Web3 and creativity to build experiences that connect people from all corners of the globe.

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