Creature FX TD (Houdini)

Posted Yesterday
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London, Greater London, England, GBR
Hybrid
Mid level
Digital Media • Virtual Reality • Design
The Role
Create and execute creature FX simulations for cloth, hair, and muscle using Houdini and proprietary tools. Deliver finished assets to Lighting, collaborate with Modeling, Rigging, Animation, and Production, and contribute to departmental tools and workflow development. Meet deadlines while maintaining high-quality technical and aesthetic standards across episodic, advertising, and immersive projects.
Summary Generated by Built In

Please note
We are collecting Expressions of Interest for upcoming short-term contract roles starting in February 2027 (no live role is open yet). Because these are short-term contracts, we can only consider candidates based in the UK.

Framestore
Framestore brings together world-class producers, artists, and technologists to craft visually striking work across advertising, episodic, and immersive productions. Our teams blend creative ingenuity with cutting-edge technology to deliver high-end visual effects, immersive storytelling, and premium content for global clients, brands, and broadcasters.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The role

We're looking for a creative, talented Mid to Senior CFX Artist to join our team working across Episodic, Advertising and Immersive projects. This is a varied field, and we are interested in speaking to Creature Artists who have experience using Houdini. A strong commercial background is necessary.

If you want to find out more about who you're working with, check out our Head of CFX & Groom, Gabriela, being FRAMED here. 

Responsibilities:

  • Working on all aspects of CFX predominantly using Houdini

  • The creation of simulation setups for cloth, hair and muscle for creatures using Houdini and additional proprietary tools

  • Shot execution using simulation setups/rigs and the delivery of finished assets to the Lighting department

  • Liaison with Creature FX TDs and other departments involved in the creature workflow - Modelling, Rigging, Animation and Lighting

  • Involvement in the development of departmental tools and techniques

  • Meeting set schedules and deadlines while maintaining the highest standards

  • Regularly communicating with Production and Leads regarding schedules and deadlines

Essential Skills:

  • Previous experience in a similar role

  • Previous experience on high-end CG creature projects

  • A thorough knowledge of Houdini

  • Experience liaising with other departments involved in the creature workflow - Modelling, Rigging, Animation and Lighting

  • Thorough knowledge of your area of creature specialisation and a broad understanding of the other areas

  • Good problem-solving skills

  • An appreciation of both the aesthetic and technical requirements of the role

  • A good eye for detail

  • A strong work ethic, and a willingness to be involved in both development and shot execution

  • The ability to work as part of a team in a challenging and deadline-oriented environment

  • A good understanding of pipeline and workflow issues

  • Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments

Desirable Skills:

  • Programming/scripting experience (e.g. VEX, Python and/or C++)

  • Experience of developing tools, scripts and plug-ins to help streamline workflow

  • Experience of working in a Unix/Linux systems environment

  • Grooming knowledge is a plus

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process

To apply, please complete the linked application form or email your resume and portfolio to [email protected] with the subject line: Creature FX - Houdini - London

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know; we're happy to accommodate your needs.

Skills Required

  • Previous experience in a similar Creature FX role
  • Experience on high-end CG creature projects
  • Thorough knowledge of Houdini
  • Experience collaborating with Modeling, Rigging, Animation, and Lighting departments
  • Thorough knowledge of a creature specialization and broad understanding of related areas
  • Strong problem-solving skills
  • Understanding of the aesthetic and technical requirements of Creature FX
  • Strong attention to detail and work ethic
  • Ability to work collaboratively in a deadline-oriented environment
  • Understanding of production pipelines and workflow issues
  • Excellent organization, communication, and interpersonal skills
  • Programming or scripting experience with VEX, Python, or C++
  • Experience developing workflow tools, scripts, or plug-ins
  • Experience working in Unix/Linux environments
  • Grooming knowledge
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The Company
HQ: London
2,620 Employees
Year Founded: 1986

What We Do

Framestore brings extraordinary ideas to life in any space or screen through craft, imagination and technology. Offices in London, New York, Los Angeles, Montréal, Chicago, Melbourne, Vancouver, and Mumbai. Current film projects include: Fantastic Beasts: The Crimes of Grindelwald, Detective Pikachu, Dumbo, Captain Marvel, Alita: Battle Angel and Mary Poppins Returns. We were the recent proud recipients of both the BAFTA and Academy Award for our VFX on Blade Runner 2049. Visit our website for current vacancies in film, advertising and content: https://www.framestore.com/careers

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