Cloud Chamber

HQ
Novato
Total Offices: 2
180 Total Employees
Year Founded: 2019

Jobs at Cloud Chamber

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Recently posted jobs

10 Hours AgoSaved
In-Office
Novato, CA, USA
Gaming
As a Senior Level Artist, you will create and optimize game environments, collaborate with various teams, and uphold artistic vision for BioShock.
10 Hours AgoSaved
In-Office
Montréal, QC, CAN
Gaming
As a Senior Level Artist, you'll create immersive game worlds, collaborate with teams, iterate on layouts, and maintain high artistic standards for AAA titles.
8 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
As an AI Engineer, you'll develop and polish AI systems, collaborate with teams, and test AI Archetypes for BioShock 4, focusing on innovation in game AI.
10 Days AgoSaved
In-Office
Novato, CA, USA
Gaming
An AI Engineer at Cloud Chamber will develop AI Systems for BioShock 4, collaborate on design and engineering, implement AI behaviors, and test AI performance. The role requires strong communication and creativity to push AI and storytelling boundaries.
12 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design and implement gameplay systems in Unreal Engine 5, collaborating with design, art, animation, and audio. Architect player-centric features (weapons, camera, controls), debug and test code, identify technical risks, and produce high-quality, documented implementations for console platforms.
12 Days AgoSaved
In-Office
Novato, CA, USA
Gaming
Design, implement, and optimize Unreal Engine (UE5) core engine features and tools for a AAA title. Collaborate across disciplines to build low-level systems (streaming, serialization), integrate Epic engine updates, research performance optimizations, and drive engine-related technical strategy and performance fixes.
12 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design, implement, and optimize core engine features and tools in Unreal Engine 5 for a AAA title. Work on low-level systems (streaming, serialization), maintain engine integrations from Epic, drive performance fixes, and collaborate across disciplines to meet technical and gameplay requirements.
12 Days AgoSaved
In-Office
Novato, CA, USA
Gaming
Develop and implement player-focused gameplay systems in Unreal Engine 5, collaborating with design, art, animation, and audio. Architect features for player verbs, camera, weapons, and 3Cs; identify risks and ensure code quality, testing, and documentation.
15 Days AgoSaved
In-Office
Novato, CA, USA
Gaming
As an Associate Art Director, you'll manage art quality and creative vision, ensuring cohesive game visuals through collaboration and feedback with internal and external teams.
15 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
As an Associate Art Director, lead visual excellence in game development, manage internal and external teams, and uphold creative vision for projects.
16 Days AgoSaved
In-Office
Novato, CA, USA
Gaming
As a Senior Combat Designer, you'll create engaging gameplay encounters, collaborate cross-disciplinarily, and maintain high-quality standards in game development for BioShock 4.
16 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
The Senior Combat Designer will develop engaging combat encounters for BioShock 4, collaborating across disciplines to enhance gameplay and storytelling.
16 Days AgoSaved
In-Office
Novato, CA, USA
Gaming
As a Senior Combat Designer, collaborate to create AI characters and combat gameplay, while ensuring design goals align with the creative vision. Responsibilities include developing prototypes, maintaining AI behavior, and fostering cross-team communication.
16 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
As a Senior Combat Designer, you'll develop AI characters and combat experiences in collaboration with designers and engineers, ensuring gameplay aligns with the creative vision for BioShock.
17 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
As a Principal Environment Concept Artist, you will shape the visual tone of game environments, delivering high-fidelity concepts, mentoring artists, and ensuring designs meet gameplay needs.
17 Days AgoSaved
In-Office
Novato, CA, USA
Gaming
The Principal Environment Concept Artist will lead the visual direction for game environments, creating detailed concepts, mentoring artists, and ensuring alignment between art and gameplay.
17 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
The Senior Character Concept Artist creates high-fidelity art for stylized characters in BioShock, collaborating with various teams to realize gameplay concepts and uphold visual standards.
17 Days AgoSaved
In-Office
Novato, CA, USA
Gaming
As a Senior Character Concept Artist, you will create high-fidelity character art, collaborate with teams, and drive visual innovation for the game.
18 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
The Senior Rendering Programmer will enhance Unreal Engine 5's capabilities by developing rendering technologies, optimizing performance, and collaborating with artists on shader and code solutions.
18 Days AgoSaved
In-Office
Novato, CA, USA
Gaming
The Senior AI Engineer will develop and implement AI systems and archetypes for BioShock 4, collaborating across multiple teams while maintaining performance and quality standards.