Cloud Chamber - English

HQ
Novato, California, USA
180 Total Employees
Year Founded: 2019

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Jobs at Cloud Chamber - English

Search the 14 jobs at Cloud Chamber - English

Gaming
The Senior Technical Animation Designer will collaborate with animation and engineering teams to enhance animation workflows, create animation systems, and mentor the Animation team, ensuring high performance and the artistic vision for game experiences.
Gaming
The Senior Technical Animation Designer will collaborate with the animation and engineering teams to enhance animation workflows in gaming. This role focuses on implementing scalable solutions for animation systems, mentoring the animation team, and ensuring seamless collaboration with stakeholders.
6 Days Ago
Montréal, QC, CAN
Gaming
The Modeler will be responsible for creating high-quality 3D models and textures for environments in AAA games, collaborating closely with the artistic team to meet and exceed visual quality standards. They will utilize tools like Maya, Substance Painter, and Unreal Engine to bring concepts to life and ensure consistency in the game's artistic vision, while continuously improving their craft.
Gaming
As the Lead Environment Artist, you will guide a team to create high-quality level art and immersive environments while collaborating closely with other departments. Responsibilities include managing team activities, mentoring artists, coordinating workflows, and ensuring artistic unity in the game's design.
Gaming
The Lead Environment Artist will guide a team to create stylized, high-quality level art and world-building in line with BioShock's Creative Vision. Responsibilities include collaborating with other leads, mentoring artists, designing modular architecture systems, and ensuring artistic unity throughout the game.
Gaming
The Principal Cinematic Designer will create and implement in-game cinematic sequences, collaborating with various teams to enhance storytelling through visuals and gameplay. They will manage assets and provide mentorship to junior designers while ensuring technical requirements are met and creative visions are realized.
Gaming
The Principal Cinematic Designer at Cloud Chamber will create and implement cinematic sequences, collaborating with multiple departments, and mentor junior designers. This role requires a thorough understanding of cinematic storytelling, game lighting, and the ability to solve problems creatively while following technical requirements.
Gaming
Manage and mentor a team of cinematic animators to create high-quality cinematic animations for a BioShock project. Collaborate with directors and leads to establish workflows, lead review sessions, and contribute to hiring and training processes. Support the team while maintaining high animation standards and embracing a collaborative culture.
Gaming
The Lead Cinematic Animator will manage and mentor a team of cinematic animators, oversee high-quality animation projects, and collaborate with department leads to enhance the animation pipeline. Responsibilities include giving feedback, supporting production planning, maintaining animation processes, and fostering a collaborative culture.
15 Days Ago
Montréal, QC, CAN
Gaming
The Technical Art Director will oversee the technical aspects of visual development for BioShock 4, collaborating with artists and engineers to create tools, streamline workflows, and maintain high visual quality standards. Responsibilities include mentoring a team of technical artists, managing project priorities, and driving innovation in a collaborative environment.
15 Days Ago
Montréal, QC, CAN
Gaming
Join Cloud Chamber as a Writer to create narrative content for BioShock. Collaborate with artists and designers to craft memorable dialogue and character arcs. You will support production, develop characters, and improve narrative systems while maintaining documentation and providing feedback during sessions.
Gaming
As a Technical Art Director, you will lead the technical visual development for BioShock 4, collaborating with artists and engineers, managing a team of technical artists, and fostering a productive and innovative work environment.
15 Days Ago
Montréal, QC, CAN
Gaming
The Senior Combat Designer will lead the creation of combat gameplay in a narrative-driven sandbox game, mentoring junior designers and establishing best practices. This role involves collaborating with developers to enhance player experience through innovative combat systems and accommodating various play styles.
Gaming
As a Senior Combat Designer, you will lead the implementation of combat gameplay in an immersive sandbox world, mentor junior designers, and refine combat systems development. Your role involves collaboration and creativity to design encounters that engage various play-styles and player ingenuity while pushing the boundaries of game design.