Cloud Chamber

HQ
Montréal
Total Offices: 3
180 Total Employees
Year Founded: 2019

Jobs at Cloud Chamber

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Recently posted jobs

13 Days AgoSaved
In-Office or Remote
Novato, CA, USA
Gaming
As a Senior Rendering Engineer, you'll develop rendering technologies, integrate third-party solutions, optimize performance, and mentor junior engineers while collaborating on game production.
13 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming
The Senior Rendering Programmer will enhance Unreal Engine 5's capabilities by developing rendering technologies, optimizing performance, and collaborating with artists on shader and code solutions.
One Month AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design and implement gameplay systems in Unreal Engine 5, collaborating with design, art, animation, and audio. Architect player-centric features (weapons, camera, controls), debug and test code, identify technical risks, and produce high-quality, documented implementations for console platforms.
One Month AgoSaved
In-Office
Novato, CA, USA
Gaming
As a Senior Combat Designer, you'll create engaging gameplay encounters, collaborate cross-disciplinarily, and maintain high-quality standards in game development for BioShock 4.
One Month AgoSaved
In-Office
Novato, CA, USA
Gaming
Develop and implement player-focused gameplay systems in Unreal Engine 5, collaborating with design, art, animation, and audio. Architect features for player verbs, camera, weapons, and 3Cs; identify risks and ensure code quality, testing, and documentation.
One Month AgoSaved
In-Office
Montréal, QC, CAN
Gaming
The Senior Combat Designer will develop engaging combat encounters for BioShock 4, collaborating across disciplines to enhance gameplay and storytelling.
One Month AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Coordinate technical and creative teams to deliver AI Systems features. Create roadmaps, break goals into sprint tasks, remove blockers, manage dependencies, identify and mitigate risks, maintain backlog and production artifacts, and communicate progress to stakeholders.
One Month AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Lead and mentor a team of World Builders and Level Artists to create stylized, high-quality level art and immersive environments. Coordinate with Art, Design, and Narrative leads, manage asset lists and workflows, improve modular architecture systems, provide empathetic feedback, and ensure artistic consistency and delivery for a AAA game.
One Month AgoSaved
In-Office
Novato, CA, USA
Gaming
Lead and manage a team of level and world artists to create high-quality, stylized level art and immersive environments. Collaborate with Art, Design, Narrative, and Engineering to design modular architecture systems, manage assets and schedules, provide constructive feedback, mentor artists, and coordinate cross-discipline workflows for a AAA game delivered in Unreal Engine.
One Month AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Create believable, gameplay-supporting 3D environments for a AAA BioShock title using modular kits and Unreal Engine. Collaborate with cross-disciplinary teams, iterate on layouts for combat and composition, maintain asset libraries, ensure technical compliance, and own long-term creative and production responsibilities for assigned levels.
One Month AgoSaved
In-Office
Novato, CA, USA
Gaming
Create high-quality, believable 3D game environments and modular kits for a AAA BioShock title. Collaborate with cross-discipline teams, iterate level layouts for gameplay, assume long-term creative and technical ownership, maintain asset libraries, ensure technical compliance, and contribute to look development, documentation, and team processes.
One Month AgoSaved
In-Office
Novato, CA, USA
Gaming
Design, block out, and script gameplay content and world geometry using Blueprint/Unreal. Collaborate with cross-disciplinary teams to implement creative vision, solve complex sequences, mentor junior designers, and document and iterate on scripted and systemic content to deliver immersive AAA player experiences.
One Month AgoSaved
In-Office
Montréal, QC, CAN
Gaming
Design and block out game world geometry, create gameplay content using Blueprint scripting, collaborate with multidisciplinary teams, mentor junior designers, and implement scripted and systemic content to craft immersive AAA player experiences.