Cloud Chamber
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Recently posted jobs
Gaming
Design and implement gameplay systems in Unreal Engine 5, collaborating with design, art, animation, and audio. Architect player-centric features (weapons, camera, controls), debug and test code, identify technical risks, and produce high-quality, documented implementations for console platforms.
Gaming
As a Senior Combat Designer, you'll create engaging gameplay encounters, collaborate cross-disciplinarily, and maintain high-quality standards in game development for BioShock 4.
Gaming
Develop and implement player-focused gameplay systems in Unreal Engine 5, collaborating with design, art, animation, and audio. Architect features for player verbs, camera, weapons, and 3Cs; identify risks and ensure code quality, testing, and documentation.
Gaming
The Senior Combat Designer will develop engaging combat encounters for BioShock 4, collaborating across disciplines to enhance gameplay and storytelling.
Gaming
As a Senior Combat Designer, collaborate to create AI characters and combat gameplay, while ensuring design goals align with the creative vision. Responsibilities include developing prototypes, maintaining AI behavior, and fostering cross-team communication.
Gaming
As a Senior Combat Designer, you'll develop AI characters and combat experiences in collaboration with designers and engineers, ensuring gameplay aligns with the creative vision for BioShock.
Gaming
Leads character art development for a AAA BioShock project, establishing visual standards, workflows, and reference assets in Unreal Engine. Manages, mentors, and supports character artists while collaborating across art, design, gameplay, animation, and engineering. Coordinates asset assignments with outsourcing partners, contributes to material pipelines, tracks output, supervises bug distribution, and provides input on custom tools. Requires expert 3D modeling, texturing, PBR, and traditional art knowledge.
Gaming
Lead a team of character artists in establishing visual standards, workflows, and reference assets for a stylized AAA game. Collaborate across art, design, gameplay, animation, engineering, and outsourcing teams to create technically compliant character assets in Unreal Engine. Mentor artists, schedule external development work, oversee materials and pipelines, track output, distribute bugs, and contribute to custom tools. The role requires extensive game industry experience, shipped titles, advanced 3D software expertise, PBR knowledge, and strong traditional art skills.
Gaming
Coordinate technical and creative teams to deliver AI Systems features. Create roadmaps, break goals into sprint tasks, remove blockers, manage dependencies, identify and mitigate risks, maintain backlog and production artifacts, and communicate progress to stakeholders.
Gaming
Lead and mentor a team of World Builders and Level Artists to create stylized, high-quality level art and immersive environments. Coordinate with Art, Design, and Narrative leads, manage asset lists and workflows, improve modular architecture systems, provide empathetic feedback, and ensure artistic consistency and delivery for a AAA game.
Gaming
The Senior Rendering Programmer will enhance Unreal Engine 5's capabilities by developing rendering technologies, optimizing performance, and collaborating with artists on shader and code solutions.
Gaming
As a Senior Rendering Engineer, you'll develop rendering technologies, integrate third-party solutions, optimize performance, and mentor junior engineers while collaborating on game production.
Gaming
Lead and manage a team of level and world artists to create high-quality, stylized level art and immersive environments. Collaborate with Art, Design, Narrative, and Engineering to design modular architecture systems, manage assets and schedules, provide constructive feedback, mentor artists, and coordinate cross-discipline workflows for a AAA game delivered in Unreal Engine.
Gaming
Create believable, gameplay-supporting 3D environments for a AAA BioShock title using modular kits and Unreal Engine. Collaborate with cross-disciplinary teams, iterate on layouts for combat and composition, maintain asset libraries, ensure technical compliance, and own long-term creative and production responsibilities for assigned levels.
Gaming
Create high-quality, believable 3D game environments and modular kits for a AAA BioShock title. Collaborate with cross-discipline teams, iterate level layouts for gameplay, assume long-term creative and technical ownership, maintain asset libraries, ensure technical compliance, and contribute to look development, documentation, and team processes.
Gaming
Design, block out, and script gameplay content and world geometry using Blueprint/Unreal. Collaborate with cross-disciplinary teams to implement creative vision, solve complex sequences, mentor junior designers, and document and iterate on scripted and systemic content to deliver immersive AAA player experiences.
Gaming
Design and block out game world geometry, create gameplay content using Blueprint scripting, collaborate with multidisciplinary teams, mentor junior designers, and implement scripted and systemic content to craft immersive AAA player experiences.
Gaming
As an Associate Art Director, lead visual excellence in game development, manage internal and external teams, and uphold creative vision for projects.



