Cloud Chamber is looking for an accomplished Lead Programmer to manage the development of the gameplay systems for BioShock 4; a strongly narrative and systemic game. You are a nimble programmer who is fluent across all disciplines and able to assist, mentor, and support your team to achieve their respective ambitions. Partnering closely with Design and Art Leads you will help to advance and implement the vision for the project’s overall gameplay systems.
Job Details:
- Serve as Lead Gameplay Programmer for our World Interactive Systems Pod which owns all non-Player and non-AI gameplay systems.
- Work closely with the Lead Designer and Lead Producer of your Pod on: scheduling, strategy, and support.
- Coordinate efforts across internal and external development groups, and helping to guide the technical direction of Gameplay across the project.
- Partner closely with design, other engineering groups, animation, and audio to further the goals of the project.
- Mentor and support the programmers on your team, both internal and CoDev, training them into ever increasing skills and capabilities.
- Support your team and help them provide technical designs for new features and/or changes in engine.
- Work in Unreal 5 to build new technology and adapt existing systems to fulfill the project’s creative requirements.
- Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.
- Communicate clearly and effectively with a high degree of detail with peers, partners, and different cultural groups across multiple disciplines.
- Build and nurture strong relationships with our other projects’ Engineering Teams, utilizing their expertise when appropriate.
- Ensure effective contributions from our Co-Development partners; ensure they are part of the team.
- Facilitate ensemble code reviews to provide visibility and engagement.
- Maintain the values of Cloud Chamber.
Skills, Experience and Qualifications:
- 10+ years industry or related experience.
- Previous experience leading a gameplay engineering team.
- Bachelor’s degree in Computer Science or related discipline.
- Strong 3D Math skills with expert C/C++ experience.
- Strong understanding of current data structures, algorithms and methodologies.
- Wide range of game application and game engine skills (e.g., AI, physics, camera, animation, audio, etc.).
- Current console experience.
- Strong understanding and familiarity with current Unreal Engine technology desired.
- Ability to research, analyze and optimize code to meet performance requirements.
- Ability to work independently and efficiently under reasonable deadlines.
- Proven leadership skills and willing to take initiative to communicate, coordinate, and negotiate between different disciplines with kindness and respect.
- Excellent organizational and written communication skills.
- Work ethic focused on dynamism and collaboration.
- Analytical and strategic thinker with communication skills to express clearly and concisely with technical and non-technical audiences.
- Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
- Track record of successfully recruiting, developing, mentoring, and retaining top technical talent.
- Ability to discuss, support, and advocate personal opinions while being receptive to differing viewpoints.
- Uncompromising ethics and unwavering integrity.
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com email accounts.
We are open to onsite, hybrid, or fully remote employees for this role based in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:
Colorado: $140,000 and $230,000 per year
California: $155,000 and $230,000 per year
New York State (inclusive of New York City): $155,000 and $230,000 per year
Washington: $140,000 and $230,000 per year
Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.
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What We Do
Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.
Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world.