Behaviour Interactive

HQ
Montréal
Total Offices: 4
1,300 Total Employees
Year Founded: 1992

Teams at Behaviour Interactive

Gaming
Manage the delivery of immersive and interactive experiences by coordinating multidisciplinary creative, technical, and production teams. Track milestones, tasks, dependencies, risks, and deliverables using JIRA and Confluence. Remove blockers, maintain priorities, facilitate cross-functional communication, and keep stakeholders informed through documentation, plans, and status reports. The role requires project management experience in video games, interactive entertainment, experiential, or immersive industries, along with fluency in French and English.
Gaming
Owns the end-to-end player lifecycle strategy across Behaviour Interactive’s game portfolio. Leads CRM and lifecycle marketing, develops personalized campaigns across email, push, SMS, and in-game channels, partners with game teams on launches and retention, uses behavioral data to optimize engagement, improves CRM tooling and automation, and leads the CRM team.
Gaming
Lead design and delivery of complex gameplay systems from concept through implementation. Document, iterate, balance and test features (Live and QA). Lead small multidisciplinary teams, create high-quality combat and multiplayer gameplay, and maintain design documentation aligned with the game directors' vision.