Behaviour Interactive

HQ
Montréal
Total Offices: 4
1,300 Total Employees
Year Founded: 1992

Teams at Behaviour Interactive

37 Minutes AgoSaved
In-Office
Rotterdam, NLD
Gaming
Support and improve art pipelines and tools, profile and optimize art assets for performance, automate tasks to streamline production, document technical processes and best practices, and collaborate with other technical artists to develop tooling and solutions.
Gaming
Lead design, development and maintenance of automated and manual tests for Dead by Daylight UGC and modding workflows. Expand test suites for engine and live-service changes, define testing processes and standards, and collaborate with Programmers, Designers, Legal, Community and Production to handle complex moderation cases and ensure reliable UGC.
Gaming
Lead liaison between internal teams and external vendors to define asset briefs, review and refine environment art, test assets in-engine, manage quality and production risks, and support partner onboarding and collaboration across time zones.