Behaviour Interactive

HQ
Montréal
Total Offices: 4
1,300 Total Employees
Year Founded: 1992

Teams at Behaviour Interactive

Gaming
Lead liaison between internal teams and external vendors to define asset briefs, review and refine environment art, test assets in-engine, manage quality and production risks, and support partner onboarding and collaboration across time zones.
Gaming
Lead strategy, planning, and execution of global live and digital events for Dead by Daylight. Own event roadmap, KPIs, budgets, vendors, logistics, and cross-functional coordination with brand, community, marketing, PR, and production. Source agencies and venues, manage stakeholders, analyze event performance, and deliver post-mortems and recommendations.
Gaming
Own the product vision and strategy for platform and community features; translate stakeholder and player needs into roadmaps; lead cross-functional teams end-to-end; drive hypothesis-driven development, A/B testing, experimentation, and data-informed iteration to increase long-term player engagement.