Behaviour Interactive

HQ
Montréal
Total Offices: 4
1,300 Total Employees
Year Founded: 1992

Teams at Behaviour Interactive

Gaming
Manage planning and execution for a multidisciplinary video game project. Responsibilities include identifying dependencies and risks, tracking tasks in JIRA and Confluence, removing blockers, coordinating teams, maintaining priorities, supporting individual contributors, communicating with stakeholders, and preparing production plans and status reports. The role requires significant video game industry experience, production coordination experience, at least one shipped game, and fluency in French and English. Live game experience is preferred.
Gaming
Lead narrative design for an unannounced live video game project. Responsibilities include expanding complex lore, establishing the game’s narrative voice, writing and revising dialogue and text, solving narrative challenges, presenting the world and characters effectively, and implementing narrative copy in the game engine. Collaborate with design and interdisciplinary teams to align story, mechanics, structure, and lore while supporting player engagement and retention.
Gaming
Manage planning and execution for Dead by Daylight projects, coordinating multidisciplinary teams, tracking tasks in JIRA and Confluence, removing blockers, managing risks and dependencies, and maintaining alignment on priorities and milestones. The role also requires stakeholder communication, status reporting, documentation, and support for individual contributors across game development teams.