Behaviour Interactive
Teams at Behaviour Interactive
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Gaming
Create high-quality, game-ready character assets (characters, clothing, hair, textures, materials, props). Own complex/hero characters from concept to implementation, optimize for performance, integrate into Unreal Engine, collaborate with leads and technical artists, improve pipelines, and mentor junior artists.
Gaming
Lead design, maintenance, and improvement of CI/CD pipelines and build infrastructure for game projects. Automate build, cook, packaging and deployment; manage artifacts and debug symbols; optimize agents, distributed compilation, caching; troubleshoot build failures; improve stability and observability; document systems and train teams.
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Gaming
Lead design and delivery of complex gameplay systems from concept through implementation. Document, iterate, balance and test features (Live and QA). Lead small multidisciplinary teams, create high-quality combat and multiplayer gameplay, and maintain design documentation aligned with the game directors' vision.
