Absurd Ventures

HQ
Santa Monica
65 Total Employees

Jobs at Absurd Ventures

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9 Days AgoSaved
In-Office
Santa Monica, CA, USA
News + Entertainment
Leads the character art team, establishes artistic and technical standards, and defines character art pipelines, workflows, and quality expectations for AAA game production. Provides mentorship, feedback, resource planning, and strategic direction while collaborating with art, animation, technical art, engineering, production, and external partners. Evaluates assets, resolves production challenges, supports game integration, maintains documentation, and helps deliver high-quality character assets.
11 Days AgoSaved
In-Office
Santa Monica, CA, USA
News + Entertainment
Develop and support cinematic pipeline tools for animators, audio engineers, and producers. Build Unreal Engine tools and plugins in C++ and Python, plus external C# applications for ingesting, authoring, managing, and exporting cinematic content. Collaborate with production leadership and game teams to define requirements, plan technical work, estimate tasks, test solutions, and support shipped tools.
One Month AgoSaved
In-Office
Santa Monica, CA, USA
News + Entertainment
Lead the design and implementation of intuitive, responsive game user interfaces and artwork. Create wireframes, prototypes, vector/icon assets, and optimized raster exports. Collaborate with designers, artists, and engineers, run user tests, ensure UI consistency across PC, consoles, and mobile, and influence overall UI art direction.
One Month AgoSaved
In-Office
Santa Monica, CA, USA
News + Entertainment
As Campaign Design Lead, you'll drive mission design for story missions and single-player campaigns, leading a multidisciplinary team to innovate gameplay and storytelling in an open-world environment.
One Month AgoSaved
In-Office or Remote
2 Locations
News + Entertainment
This role invites potential candidates to submit a general application for future Creative Services positions, with no specific qualifications outlined.
One Month AgoSaved
In-Office or Remote
2 Locations
News + Entertainment
This is a general application for future roles in the Film & TV teams. Submitting a resume allows consideration for various positions.
One Month AgoSaved
In-Office or Remote
2 Locations
News + Entertainment
This position is a general application for upcoming roles in Animated Series teams. Interested candidates can submit their resumes for future consideration.
One Month AgoSaved
In-Office or Remote
2 Locations
News + Entertainment
This is a general application for future roles in Comics and Graphic Novels teams. Submit your resume for potential opportunities.
One Month AgoSaved
In-Office
2 Locations
News + Entertainment
This position allows candidates to submit a general application for future corporate team roles within the organization.
One Month AgoSaved
In-Office or Remote
2 Locations
News + Entertainment
This is a general application for future game development roles, allowing candidates to submit their resumes for consideration.
One Month AgoSaved
In-Office
Santa Monica, CA, USA
News + Entertainment
Lead the design and development of core gameplay systems, mentor engineers, enforce coding standards, and manage technical collaboration.
One Month AgoSaved
In-Office
Santa Monica, CA, USA
News + Entertainment
Implement and polish cinematic sequences in Unreal Engine 5 using Sequencer and Blueprint. Build cinematic control logic, integrate animation, audio, and mission systems, diagnose runtime issues in an open-world environment, and document pipelines while collaborating across design, animation, audio, and engineering.
One Month AgoSaved
In-Office
Santa Monica, CA, USA
News + Entertainment
Lead the open-world design vision and strategy, managing a multidisciplinary team to create exploration-focused content: encounters, side missions, puzzles, secrets, collectibles, and dynamic systems. Collaborate with narrative, engineers, artists, and external partners to iterate on playable content, blend AI/systems with scripted content, balance populations and encounters, and contribute hands-on to the playable experience while fostering collaboration and innovation.