Absurd Ventures
Jobs at Absurd Ventures
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Recently posted jobs
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Animation Producer responsible for planning, scheduling, tracking, and coordinating animation production for a AAA open-world game. The role manages dependencies, deliverables, risks, milestones, reviews, documentation, and communication across Animation, Design, Engineering, Art, Cinematics, and Production teams. It also supports workflow improvements and ensures animation work progresses from planning and asset creation through implementation, polish, and completion.
News + Entertainment
Build and optimize player and NPC gameplay features in Unreal Engine 5 using modern C++. Integrate behavior, movement, combat, interactions, and animation systems to create responsive character experiences. Collaborate with designers and animators, develop debugging tools, prototype behaviors, and contribute to planning, code reviews, documentation, and cross-platform performance optimization.
News + Entertainment
Develop and optimize runtime character animation systems for a AAA open-world game using Unreal Engine. Build animation tools and workflows, implement locomotion, combat, traversal, interactions, and crowd systems, and collaborate with animators, designers, gameplay engineers, and technical artists. Diagnose cross-disciplinary issues, profile performance, maintain clean code, and support animation technologies including Animation Blueprints, state machines, blend spaces, montages, and procedural systems.
News + Entertainment
Producer responsible for scheduling and coordinating voiceover and performance capture shoots for video game projects. The role manages talent, studios, vendors, production documentation, deliverables, milestones, risks, and cross-team communication across Narrative, Audio, Animation, Performance Capture, and Cinematics. Additional duties include script preparation, SAG payment tracking, asset delivery coordination, and marketing audio support.
News + Entertainment
Leads the character art team, establishes artistic and technical standards, and defines character art pipelines, workflows, and quality expectations for AAA game production. Provides mentorship, feedback, resource planning, and strategic direction while collaborating with art, animation, technical art, engineering, production, and external partners. Evaluates assets, resolves production challenges, supports game integration, maintains documentation, and helps deliver high-quality character assets.
News + Entertainment
Develop and support cinematic pipeline tools for animators, audio engineers, and producers. Build Unreal Engine tools and plugins in C++ and Python, plus external C# applications for ingesting, authoring, managing, and exporting cinematic content. Collaborate with production leadership and game teams to define requirements, plan technical work, estimate tasks, test solutions, and support shipped tools.
News + Entertainment
As Campaign Design Lead, you'll drive mission design for story missions and single-player campaigns, leading a multidisciplinary team to innovate gameplay and storytelling in an open-world environment.
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This role invites potential candidates to submit a general application for future Creative Services positions, with no specific qualifications outlined.
News + Entertainment
This is a general application for future roles in the Film & TV teams. Submitting a resume allows consideration for various positions.
News + Entertainment
This position is a general application for upcoming roles in Animated Series teams. Interested candidates can submit their resumes for future consideration.
News + Entertainment
This is a general application for future roles in Comics and Graphic Novels teams. Submit your resume for potential opportunities.
News + Entertainment
This position allows candidates to submit a general application for future corporate team roles within the organization.
News + Entertainment
This is a general application for future game development roles, allowing candidates to submit their resumes for consideration.
News + Entertainment
Lead the design and development of core gameplay systems, mentor engineers, enforce coding standards, and manage technical collaboration.



