OBJECTIVES
We are seeking an experienced Unity Developer to build and evolve RhythmEngine, Amanotes’ internal high-performance, modular engine used across our music games. You will work on core rhythm systems such as audio-time synchronization, tile lifecycle, event flow, scoring, and gameplay foundations that multiple game teams can reuse and extend. If you are passionate about designing reusable gameplay systems, writing clean high-performance code, and creating reliable rhythm mechanics at scale, we want you on our team.
WHAT YOU WILL DO
Develop and enhance RhythmEngine using Unity, focusing on timing, note handling, input judgement, scoring, audio sync, and extensible gameplay modules.
Design and implement modular gameplay systems and clean APIs that allow game teams to integrate, customize, and extend rhythm features efficiently.
Collaborate with game teams to adapt RhythmEngine capabilities to different game modes, content pipelines, and product requirements.
Write clean, high-performance, and maintainable Unity/C# code, and drive code quality through refactoring, code reviews, and engineering standards.
Contribute actively to technical solutions and architecture decisions that improve extensibility, testability, and long-term health of the RhythmEngine codebase.
QUALIFICATIONS
5+ years of hands-on experience building games or software, with solid production experience in Unity/C#.
Proven ability to design modular architectures and shared runtime systems, with practical application of SOLID principles and clear separation of concerns.
Strong engineering discipline in naming, refactoring, debugging, and maintaining legacy code without breaking stability or slowing teams down.
Strong performance mindset for real-time systems, with hands-on experience profiling and optimizing CPU, memory, GC allocations, frame time, AOT/JIT constraints, and gameplay bottlenecks in Unity/mobile environments.
Experience designing clean APIs and developer-friendly integration flows, with strong attention to developer experience, defensive programming, extensibility, and long-term maintainability.
NICE TO HAVE
Experience working on rhythm, music, or timing-sensitive gameplay systems.
Experience with H5/web game development using Phaser, Cocos, or Three.js.
BENEFITS
- Competitive salary upon experience
- 13th month salary
- Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers.
- Flexible working time.
- Personal learning and well-being budget
- Team-building budget
- Lunch and parking allowance
- Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...).
- Engaging music events: Music Night, Amasing Night, Music schools…
- Employee Assistance Program to support mental health & well-being.
- Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
- 12 days working from home per year.
Skills Required
- 5+ years of hands-on experience building games or software with Unity/C#
- Proven ability to design modular architectures and shared runtime systems
- Strong engineering discipline in naming, refactoring, debugging
- Experience with profiling and optimizing performance in Unity
- Experience designing clean APIs and integration flows
What We Do
Amanotes is a leading music tech company with the mission of delivering the best music interactive experience to users. Since 2014, 30+ music games and mobile applications were published under our name with 2+ billion downloads worldwide and 120+ million monthly active users. In 2019, we were proudly listed as the #1 mobile apps publisher from Southeast Asia, the #1 music games publisher in the world, and one of the top 20 mobile apps publishers in the world across all categories. If you love to work in a friendly and fun environment with music all around the corner, come join us! Explore our products on Google Play and iOS App Store such as Magic Tiles 3, Tiles Hop, Dancing Ballz, and more than 30 others.

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