The Role
Design and implement UI/UX for a text-heavy political game, including flows, wireframes, prototypes, menus, maps, decision screens, icons, documents, and animations. Collaborate with game, narrative, art, and programming teams to improve readability, navigation, accessibility, and responsive scaling across PC and console. Own the UI style guide, component library, documentation, naming conventions, and asset pipeline while integrating interfaces in Unity.
Summary Generated by Built In
Location: Berlin, Germany
Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)
Expected Start Date: ASAP
The UI/UX Designer will design and build the interfaces players use to read, decide, and navigate The Conformist's political world. UI carries most of the player experience — dialogue, documents, maps, decision screens, and the systems behind them — so the role covers both how the interface looks and how it feels to use. Given the size of the team, the role also carries pipeline ownership, helping shape how UI is designed, implemented, and maintained across the project.
Job requirements
Essential qualifications
Job responsibilities
Benefits
The expected annual gross salary range for this role is approximately 45.000 - 50.000 EUR, depending on experience and qualifications.
Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)
Expected Start Date: ASAP
The UI/UX Designer will design and build the interfaces players use to read, decide, and navigate The Conformist's political world. UI carries most of the player experience — dialogue, documents, maps, decision screens, and the systems behind them — so the role covers both how the interface looks and how it feels to use. Given the size of the team, the role also carries pipeline ownership, helping shape how UI is designed, implemented, and maintained across the project.
Job requirements
Essential qualifications
- Proven professional experience as a UI Artist, UI/UX Designer, or similar role in the games industry.
- Strong portfolio showing both visual UI work and UX thinking.
- Strong eye for typography, layout, composition, visual hierarchy, color, and readability, especially for text-heavy interfaces.
- Experience designing responsive UI that scales cleanly across resolutions and aspect ratios.
- Experience designing complex systems UI such as stat screens, resource management, maps, or branching choice interfaces.
- Solid understanding of UX and UI for PC and console games, including gamepad support.
- Experience designing for mobile or console platforms.
- Proficiency with Figma and Photoshop, and/or Illustrator or an equivalent vector tool.
- Working knowledge of Unity.
- Working knowledge of accessibility standards: legible text sizing, contrast, color-blind considerations, and input remapping.
- Strong organizational skills and comfort working with documentation and task-tracking tools such as Miro, Notion, Codecks, or similar.
- Strong communication and documentation skills in cross-disciplinary teams.
- Interest in political, historical, or propaganda-era visual aesthetics.
- Professional experience building and implementing UI in Unity.
- At least one shipped RPG or strategy/management game.
- Console UI experience and familiarity with platform certification requirements.
- Experience in graphic design, showing visual work such as icons, branding, or other illustrative elements.
- Experience in UI work for mobile games or apps.
Job responsibilities
- Design user flows, wireframes, and interactive prototypes for game-system screens, menus, maps, and other panels.
- Collaborate with game designers and narrative designers on how choices, consequences, and game state are surfaced to the player.
- Make dense, text-heavy information readable and easy to navigate, with clear visual hierarchy and minimal friction.
- Work with the art team to establish and maintain a consistent visual language that fits each game's world and tone.
- Create high-quality UI art: layouts, icons, frames, buttons, typographic elements, diegetic elements (newspapers, documents, dossiers), and motion and transition states for UI animation.
- Work closely with programmers to integrate UI in Unity, including prefabs, layout groups, anchoring, animation, and responsive scaling across resolutions and aspect ratios.
- Own the UI style guide and component library, covering reusable elements, states, spacing, typography, and color systems, and establish naming conventions, folder structures, and export presets for game-ready assets.
Benefits
- Health & Wellbeing: Free Urban Sports Club membership (Berlin employees).
- Transport: Fully covered Deutschland-Ticket (Berlin employees).
- Flexible Hours: Start your day between 8:00 and 10:00 CET, with core working hours from 10:00 to 15:00 CET.
- Hybrid Work: Work 3 days in the office and 2 days remotely (Berlin employees).
- Work from Abroad: Up to 10 remote working days per year outside Germany (employees).
- Team Events: Regular team events and access to the NLND community network.
- Feedback & Growth: Regular feedback and development sessions.
- Annual Bonus: Performance-based bonus.
- Vacation: 24 paid vacation days per year (full-time employees).
The expected annual gross salary range for this role is approximately 45.000 - 50.000 EUR, depending on experience and qualifications.
Skills Required
- Proven professional experience as a UI Artist, UI/UX Designer, or similar role in the games industry.
- Strong portfolio demonstrating visual UI work and UX thinking.
- Strong understanding of typography, layout, composition, visual hierarchy, color, and readability, especially for text-heavy interfaces.
- Experience designing responsive UI across resolutions and aspect ratios.
- Experience designing complex systems UI, such as stat screens, resource management, maps, or branching choice interfaces.
- Understanding of UX and UI for PC and console games, including gamepad support.
- Experience designing for mobile or console platforms.
- Proficiency with Figma and Photoshop, and/or Illustrator or an equivalent vector tool.
- Working knowledge of Unity.
- Working knowledge of accessibility standards, including text sizing, contrast, color-blind considerations, and input remapping.
- Strong organizational skills and familiarity with documentation and task-tracking tools such as Miro, Notion, Codecks, or similar.
- Strong communication and documentation skills in cross-disciplinary teams.
- Interest in political, historical, or propaganda-era visual aesthetics.
- Professional experience building and implementing UI in Unity.
- At least one shipped RPG or strategy/management game.
- Console UI experience and familiarity with platform certification requirements.
- Graphic design experience, including icons, branding, or illustrative elements.
- Experience creating UI for mobile games or apps.
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The Company
What We Do
Torpor Games is a Berlin-based indie video game company founded in 2019. It creates thought-provoking entertainment designed to broaden horizons, shift perspectives, and challenge morality through engaging, provocative experiences. The studio develops the critically acclaimed Suzerain and upcoming The Conformist, narrative-focused games set in the same fictional universe, combining multiple disciplines to deliver socially and politically reflective interactive entertainment.









