Blackbird Interactive is looking for a UI/UX Designer to help adapt a large, established simulation game to new platforms. You'll design intuitive, readable, and engaging player experiences that feel native to each platform while preserving the depth and functionality of the original game.
Working closely with design, art, engineering, and production, you'll improve existing interfaces, create new interaction patterns, and help shape a polished, accessible player experience. If you enjoy solving usability challenges and making complex games approachable, we'd love to hear from you.
Responsibilities
Collaborate with design, art, engineering, and production to adapt UI and UX systems for new platforms
Design user flows, wireframes, mockups, and interface layouts for new input methods and platform-specific interactions
Improve navigation, readability, accessibility, and overall usability
Identify UX challenges introduced by platform transitions and develop player-focused solutions
Maintain consistency with the game's visual style, information hierarchy, and interaction patterns
Participate in design reviews, playtests, and usability evaluations, incorporating player feedback into your work
Champion usability, accessibility, and player-centered design throughout development
Requirements
3+ years of professional UI/UX design experience in game development
Experience designing interfaces for complex gameplay systems or feature-rich applications
Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices
Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools
Experience designing controller-first interfaces and platform-specific UX
Strong communication and collaboration skills, with experience working across design, art, engineering, and QA
Ability to clearly communicate design intent through mockups, documentation, and presentations
Pluses
Experience with game ports, remasters, or cross-platform development
Experience designing UI for simulation, strategy, management, or other systems-heavy games
Background in visual design, typography, iconography, or information visualization
Experience with usability testing and accessibility
Familiarity with console, PC, and cross-platform UX
Passion for creating elegant, intuitive interfaces for deep gameplay systems
Skills Required
- 3+ years of professional UI/UX design experience in game development
- Experience designing interfaces for complex gameplay systems or feature-rich applications
- Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices
- Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools
- Experience designing controller-first interfaces and platform-specific UX
- Strong communication and collaboration skills, with experience working across design, art, engineering, and QA
- Ability to clearly communicate design intent through mockups, documentation, and presentations
- Experience with game ports, remasters, or cross-platform development
- Experience designing UI for simulation, strategy, management, or other systems-heavy games
- Background in visual design, typography, iconography, or information visualization
- Experience with usability testing and accessibility
- Familiarity with console, PC, and cross-platform UX
What We Do
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.






