Senior UI/UX Designer (5-month contract)

Posted Yesterday
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Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
104K-114K Annually
Senior level
Gaming
The Role
Lead and mentor the UI/UX team to adapt a complex simulation game's interfaces for new platforms. Define design standards, create flows, wireframes, and mockups, resolve platform-specific UX challenges (including controller-first), ensure readability, accessibility, and consistency, and participate in playtests to refine player experience.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for an experienced Senior UI/UX Designer to help lead the adaptation of a large, established simulation game to new platforms. You'll guide the UI/UX team, establish design standards, and ensure the player experience feels intuitive, readable, and native to each platform while preserving the depth of the original game.

Working closely with design, art, engineering, production, and project leadership, you'll identify UX improvements, mentor designers, coordinate work across features, and help deliver a polished, cohesive player experience. If you enjoy leading teams, solving usability challenges, and making complex games approachable, we'd love to hear from you.

Responsibilities

  • Lead and mentor the UI/UX team, ensuring consistent quality and execution

  • Collaborate with design, art, engineering, and production to adapt UI and UX systems for new platforms

  • Review existing interfaces and improve navigation, readability, accessibility, and usability

  • Create user flows, wireframes, mockups, and interface layouts for new input methods and platform-specific interactions

  • Identify UX challenges introduced by platform transitions and develop player-focused solutions

  • Maintain consistency with the game's visual style, interaction patterns, and information hierarchy

  • Participate in reviews, playtests, and usability evaluations to refine the player experience

  • Champion usability, accessibility, and player-centered design throughout development

Requirements

  • 7+ years of professional UI/UX design experience in games

  • Shipped at least 2 titles, including 1 in a design leadership or feature leadership role

  • Experience designing UI for complex gameplay systems or feature-rich applications

  • Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices

  • Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools

  • Experience designing controller-first interfaces and platform-specific UX

  • Strong communication, collaboration, and mentoring skills

  • Ability to clearly communicate design intent through mockups, documentation, and presentations

Pluses

  • Experience with game ports, remasters, or cross-platform development

  • Experience designing UI for simulation, strategy, management, or other systems-heavy games

  • Background in visual design, typography, iconography, or information visualization

  • Experience with usability testing and accessibility

  • Familiarity with console, PC, and cross-platform UX

  • Passion for creating elegant, intuitive interfaces for deep gameplay systems

Skills Required

  • 7+ years of professional UI/UX design experience in games
  • Shipped at least 2 titles, including 1 in a design leadership or feature leadership role
  • Experience designing UI for complex gameplay systems or feature-rich applications
  • Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices
  • Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools
  • Experience designing controller-first interfaces and platform-specific UX
  • Strong communication, collaboration, and mentoring skills
  • Ability to clearly communicate design intent through mockups, documentation, and presentations
  • Experience with game ports, remasters, or cross-platform development
  • Experience designing UI for simulation, strategy, management, or other systems-heavy games
  • Background in visual design, typography, iconography, or information visualization
  • Experience with usability testing and accessibility
  • Familiarity with console, PC, and cross-platform UX
  • Passion for creating elegant, intuitive interfaces for deep gameplay systems
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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