Blackbird Interactive

HQ
Vancouver
300 Total Employees
Year Founded: 2007

Jobs at Blackbird Interactive

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17 Hours AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Develop and optimize platform-facing systems in proprietary game engines across PC and consoles. Implement and tune memory allocators, I/O/streaming pipelines, CPU/job systems, and platform SDK abstractions. Profile and resolve performance bottlenecks, collaborate with gameplay/rendering/audio/content teams, and contribute tooling and regression detection to ensure stable, performant builds and developer workflows.
Gaming
Work on enhancing rendering features and performance for a UE5 project, collaborating with artists and tech leads. Responsibilities include optimizing real-time rendering systems and addressing visual artifacts and stability issues.
13 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Adapt and refine a complex PC-first game's UI/UX for new platforms. Evaluate interfaces, create flows, wireframes, mockups, and accessibility-focused solutions. Collaborate with design, art, engineering, and production; run playtests and iterate on player feedback.
13 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Work with the Art Director and creative team to design 2D and 3D concept art (characters, tools, vehicles, environments), create in-game/key art and storyboards, rapidly iterate within technical constraints, and maintain immersive game-universe visual research.
14 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Design, prototype, implement, and tune gameplay features and content for a systems-driven Unreal Engine 5 first-person sci-fi action game. Produce documentation, resolve implementation issues and bugs, test new features, and collaborate with multidisciplinary teams to meet design objectives and feedback.
17 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
The Lead Producer will oversee project delivery across multiple platforms, manage team dynamics, schedules, and stakeholder relationships while ensuring quality and adherence to project goals.
18 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Create and implement character clothing, armor, and related assets for a AAA sci‑fi game: model, sculpt, retopo, UV, bake, texture, perform basic skinning, export and integrate assets into engine while collaborating with art leadership and cross-disciplinary teams.