Blackbird Interactive

HQ
Vancouver
300 Total Employees
Year Founded: 2007

Jobs at Blackbird Interactive

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YesterdaySaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Prototype, implement, and iterate gameplay content (objects, abilities, scripted sequences, tutorials). Collaborate with artists, designers, and engineers to integrate systems, estimate effort, and fix bugs while meeting technical and performance constraints.
YesterdaySaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Lead cross-discipline feature teams through full production cycle, manage roadmaps, capacity, risks and stakeholder relationships, mentor producers, and improve production processes to deliver features on time and post-launch.
YesterdaySaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Lead accounting operations, compliance, and systems governance to ensure accurate GL, AP/AR, payroll, tax filings, cash management, revenue recognition, and audit support. Build scalable finance processes, manage external advisors, and standardize templates and controls across projects and partnerships.
3 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Lead creative vision and execution for a narrative-driven investigative game. Define narrative, characters, gameplay, and environmental storytelling; mentor and manage the design team; collaborate with art, engineering, audio, and production to prototype, implement, iterate, and polish content; identify risks and balance creative ambition with scope and schedule.
3 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Prototype, implement, and iterate gameplay content (flow, interactables, abilities, scripted sequences, tutorials). Collaborate with artists, designers and engineers to deliver performant gameplay systems, estimate effort, and fix bugs on a cooperative horror exploration game.
7 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Develop and optimize platform-facing systems in proprietary game engines across PC and consoles. Implement and tune memory allocators, I/O/streaming pipelines, CPU/job systems, and platform SDK abstractions. Profile and resolve performance bottlenecks, collaborate with gameplay/rendering/audio/content teams, and contribute tooling and regression detection to ensure stable, performant builds and developer workflows.
8 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Technical Artist responsible for bridging art and engineering to integrate, optimize, and debug real-time assets in Unreal Engine 5. Build and maintain artist tools, pipelines, and documentation; collaborate across art, design, and engineering; identify performance/visual issues and implement technical solutions with minimal supervision.
10 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Design, implement, and maintain gameplay AI systems in Unreal Engine 5. Prototype and integrate AI behaviors for enemies/NPCs, optimize perception, decision-making, navigation, and pathfinding. Integrate AI middleware, establish UE5 engineering best practices, collaborate with design and gameplay teams, and drive performance, maintainability, and production-ready code.
16 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Lead creative and product strategy across a portfolio of ports, remasters, live service, and co-development projects. Provide creative direction, evaluate roadmaps, set quality expectations, mitigate risks, align multidisciplinary teams, and support partner and studio stakeholder communication. Mentor leaders and build scalable frameworks to improve consistency and delivery.
16 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Build and maintain gameplay and engine systems for a new original game in Unreal Engine 5, including narrative, exploration, inventory, AI, and platform support. Support artists and animators with the Metahuman pipeline, integrate modern Unreal pipelines, collaborate with designers, and communicate technical constraints and execution plans to stakeholders.
16 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Lead technical direction and bootstrap an original Unreal Engine 5 game: implement core gameplay and runtime systems, establish pipelines and engineering best practices, drive performance and production readiness, mentor engineers, and align technical execution with design and production goals.
18 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Design and implement immersive, tension-driven levels for a cooperative horror exploration game. Own levels end-to-end: layout, encounters, pacing, environmental storytelling, scripting, testing, debugging, and iteration while collaborating with art, narrative, audio, systems, engineering, and production to meet the creative vision and production constraints.