UE关卡艺术家/Unity关卡艺术家

Reposted Yesterday
Be an Early Applicant
Beijing, CHN
In-Office
Mid level
Digital Media • Gaming • Software
The Role
Build and dress immersive game environments and levels in Unity or UE5. Collaborate with designers, artists, technical artists and PMs; organize asset/texturing pipelines; integrate and optimize assets; playtest and refine levels; create level art and technical documentation; troubleshoot implementation issues.
Summary Generated by Built In

A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience. They work closely with the clients’ Game Designers & Art Director, our internal team of Artists, Project Managers, and Technical Artists to ensure the clients’ artistic vision is delivered with high quality and within schedule.
UE/Unity 关卡美术师负责构建和布置沉浸式游戏环境和关卡,以支持游戏体验。他们与客户方的游戏设计师、艺术总监以及我们内部的艺术团队、项目经理和技术美术师展开密切的合作,以确保准时、高质量地实现客户的需求。

Duties and Responsibilities

1. Understand and interpret game design documentation to gain a deep understanding of the environment, objectives, atmosphere, story, and visual style, and create game levels that closely align with the client’s visual references and artistic direction
充分理解游戏设计文档,感受游戏的环境、目标、氛围、故事和风格,以创建游戏关卡,遵循视觉参考和艺术风格的设定

2. Collaborate with internal teams to discuss level content, define task priorities, and provide production planning and time estimates
与内部团队各方共同讨论关卡内容,并按优先级制作工作计划和估时

3. Own the level production process, including organizing modeling and texturing requirements, and follow up on production progress and quality with internal teams
对关卡负责,整理建模和贴图的需求,并与内部团队一起跟进工作进度和质量

4. Integrate assets and textures into the level to enhance the overall visual quality and artistic atmosphere of the product
将资产和贴图整合到关卡中以提升产品整体的画面效果与艺术氛围

5. Ensure the levels are visually compelling and engaging while meeting technical requirements and performance optimization

确保关卡有吸引力、挑战性和视觉感染力,同时遵守性能和优化等方面的技术要求

6. Playtest and refine the levels to ensure a high-quality gameplay experience for the players
对关卡进行试玩测试和改进,以确保给玩家带来高质量的游戏体验

7. Create and maintain level art documentation and technical specifications, and troubleshoot technical issues and bugs related to level implementation
制作与维护关卡设计的文档与规范,解决相关技术问题与bug


Requirements

1. More than 3 years of relevant industry experience, with strong written and verbal English communication skills     
3年以上相关领域工作经验,拥有优秀的英文书面和口语表达能力

2. Proficiency in industry-standard software, such as Unity or Unreal Engine 5. Experience with UE5 features such as Nanite, Lumen, and PCG is highly preferred.
熟练使用行业标准软件,如Unity和虚幻引擎5,有Nanite/Lumen/ PCG等项目经验

3. Strong understanding of game design principles and gameplay mechanics
对游戏设计的原理和机制有深刻的理解

4. Strong understanding of proportion, scale, perspective, lighting and color theory
对比例,大小,透视,灯光和色彩有较好的理解

5. Strong 3D modeling skills in Maya/Max and texturing skills in Substance Painter. Knowledge of software (ZBrush, Speedtree, World Machine, etc.) and trim textures and UDIMs熟练掌握Maya/Max ,Substance Painter,以及其他相关软件( ZBrush、Speedtree、 World Machine等),掌握 trim贴图和UDIMs

6. Understanding modular kit design, with the ability to break down concept art into modular component pieces
了解模块化套件的设计,能够将概念设定分解成模块中的组件

7. Excellent problem-solving and analytical skills
拥有出色的问题解决能力和分析能力

8. A strong team player with effective time management skills and a passion for video games and game development
有良好的合作精神,有良好的时间管理能力,对游戏和游戏制作充满热情

Preferred Qualifications (Pluses)
  1. Houdini / Houdini Engine workflow experience
    Houdini / Houdini Engine工作流经验
  2. Blueprint development capabilities
    Blueprint开发能力
  3. Material and Shader creation experience
    Material与Shader制作经验
  4. Knowledge of scripting languages, such as C# or Python
    了解C#或Python等脚本语言
  5. A Technical Artist background
    Technical Artist背景
  6. Photogrammetry project experience
    Photogrammetry(摄影测量)项目经验
  7. Open-world project experience
    开放世界项目经验
  8. Console platform development experience (PS5 / Xbox Series X|S)
    主机平台(PS5 / Xbox Series X|S)开发经验
  9. International AAA project development experience
    国际3A项目开发经验

Benefits

Base salary, Bonus, Health insurance, EAP Program

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

通过在此申请中提供你的信息,即表示你了解我们将根据《申请人隐私声明》收集和处理你的信息。如需了解更多信息,请参阅我们的《申请人隐私声明》,网址为: https://www.keywordsstudios.com/en/applicant-privacy-notice。

Skills Required

  • 3+ years of relevant industry experience
  • Strong written and verbal English communication skills
  • Proficiency in Unity or Unreal Engine 5
  • Experience with UE5 features such as Nanite, Lumen, and PCG
  • Strong understanding of game design principles and gameplay mechanics
  • Strong understanding of proportion, scale, perspective, lighting and color theory
  • 3D modeling skills in Maya or 3ds Max and texturing skills in Substance Painter
  • Knowledge of ZBrush, SpeedTree, World Machine, trim textures and UDIMs
  • Understanding of modular kit design and ability to break down concept art into modular components
  • Excellent problem-solving and analytical skills
  • Team player with effective time management and passion for games and game development
  • Houdini / Houdini Engine workflow experience
  • Blueprint development capabilities (Unreal Blueprints)
  • Material and shader creation experience
  • Knowledge of scripting languages such as C# or Python
  • Technical Artist background
  • Photogrammetry project experience
  • Open-world project experience
  • Console platform development experience (PS5 / Xbox Series X|S)
  • International AAA project development experience
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The Company
HQ: Dublin, Dublin
4,788 Employees
Year Founded: 1998

What We Do

Keywords Studios is an international technical and creative services provider to the global video games industry and beyond. We bring to life digital content that entertains, connects, challenges and educates people worldwide. Established in 1998, and now with more than 65 facilities in 22 countries strategically located in Asia, the Americas, Australia and Europe, we provide integrated art creation, marketing services, software engineering, testing, localization, audio and customer care services across more than 50 languages and 16 games platforms to a blue-chip client base of more than 950 clients across the globe.

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