Technical Designer (11 Month Contract)

Posted 23 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC
In-Office or Remote
80K-100K Annually
Senior level
Gaming
The Role
The Technical Designer will prototype and implement gameplay content for a first-person horror puzzle game, collaborating with designers and engineers to enhance game experiences.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is looking for a Technical Designer to join our growing studio.  We have an exciting new project, and are looking for a key hire to lend a hand in the development and execution of the gameplay on a 1st person horror puzzle game.
 
Do you want to build compelling game experiences having designed, prototyped and delivered high profile gameplay systems, features or tools? Do you love working with a team of talented designers, artists and programmers to create ambitious in-game content?  If so, this role could be for you!

Responsibilities

  • Prototype, implement, and iterate on gameplay content such as game flow, interactable objects and player abilities, event hooks for narrative and audio content, scripted sequences, tutorial/help systems, and bug fixing. 
  • Collaborate with both artists and designers on ways to improve the game content implementation to take advantage of existing technology and drive to the best end result possible. 
  • Collaborate with engineers to improve design workflows and bring gameplay intentions to life while respecting performance and technical constraints 
  • Work with producers and team leadership to assess requirements and provide effort estimates and updates to help ensure the team reaches its goals successfully
  • Requirements
  • A minimum of 5 years in game development, with at least 2 years of Technical Design experience
  • Confidence and familiarity with modern text based scripting languages
  • Shipped at least one product, ideally a horror and/or puzzle game
  • Self direction and a proven ability to thrive in a highly dynamic and technical environment
  • Strong interdisciplinary collaboration skills, including verbal and written skills

Pluses

  • Experience developing or playing games with a 1st person perspective
  • An innovator's heart, keen to create brand new things that haven't been done before
  • A love of contributing to high quality, rich gameplay experiences
  • Experience playing modern horror puzzle games
  • Demonstrated passion for entertainment products / media (i.e. comics, movies, novels, etc.)

Top Skills

Text Based Scripting Languages
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.

Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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