Responsibilities
- Providing technical expertise, advice, and solutions to artists, animators, and riggers as required
- Collaborating across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
- Researching and suggesting appropriate tools and processes for projects
- Independently extracting well-defined requirements from creative and artistic briefs
- Setting performance and memory objectives and establishing testing methods
- Understanding quality / performance trade-offs and developing solutions that maximise both
- Managing multiple concurrent tasks from planning to development and delivery
- Adhering to and contributing to technical art best practices, processes, pipelines and tools
- Conducting code and content performance reviews as needed
- Thoroughly testing all work in builds before submission
- Identifying potential risks associated with changes prior to submission to source control
- Understanding roles in a scrum environment and assisting in the definition of technical art tasks
- Attending daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises
- Proactively identifying potential project challenges and proposing feasible solutions
- Creating and maintaining comprehensive technical documentation as needed
Required Qualifications
- Expertise in one or more industry standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc) for creating 2D and 3D asset
- Proficient with colour workflows used in DCC content creation
- Capable of creating custom tools in scripts to automate fundamental tasks within one or more DCC packages
- Proficiency working with Unreal, including blueprinting
- Strong understanding of how to optimize projects for performance
- Proactive in preempting and addressing performance limitations on target devices
- Proficient in using performance tools within the engine and on devices to identify performance bottlenecks
- Proficient working with version control for all work (Perforce, git or other), including work in progress
- Experience writing and editing clear technical documentation
- Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL
- Capable of planning, designing and implementing solutions to a broad range of technical art problems
- Able to communicate technical issues to non-technical team members
- A passion and willingness to explore new skills and techniques for themselves and any assigned mentees
Top Skills
What We Do
Experience Engineers uniting the physical & digital. Using #spatialcomputing, #AI, & #cloudtech, we imagine, create, & execute impactful immersive solutions.
Located in the US and UK, we are empowered by an Academy Award-winning team of designers, artists, engineers, and "get it done" producers who bring a diverse body of experience and creative solutions to the field.
Our unique focus on story and content-driven technology development gives us advance access to some of our partner's over-the-horizon hardware and software developments in light field technology, holographic and translucent displays, HMDs, performance capture, and new human computing interfaces.
We're honored to have a diverse team of talented individuals building products and experiences that have a positive impact on people's everyday lives, whether in entertainment, education, industry, or government








