Technical Artist (Temp) - NBA 2K

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Novato, CA, USA
Hybrid
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 The Team:

The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving.

 

What We Need:

The Novato team is looking for a cloth simulation technical artist (temporary), who will be responsible for creating realistic clothing simulations, optimized for our propriety game engine. This role reports to the Lead Technical Artist.

 

What You Will Do:
  • Setup simulations using Havok Cloth software for character clothing.
  • Use proxy meshes, colliders, backstop, and other cloth physics settings in Havok. Test the resulting simulations in game engine and ensure they meet performance requirements.
  • Collaborate with Character artists to refine meshes to ensure the best simulation outcome. Address feedback notes from Art Direction to meet visual expectations.
  • Identify areas for improvement in our existing cloth pipeline
  • Collaborate with a team of other technical artists, support art teams directly, and work closely with engineers

 

Who Will Be A Great Fit:
  • Experience with Havok Cloth software.
  • Some modeling experience to create Proxy meshes for simulation.
  • Having a keen eye for a variety of fabric behavior (denim, silk, cotton, etc.)
  • Strong foundation in physics and anatomy
  • Experience in writing tools, scripts, and pipeline development, ideally for games or visual effects
  • You exhibit a mastery of cloth simulation and have a working knowledge of Maya
  • Love for video games (not just ours!)

 

Nice To Have:
  • Experience with Marvelous Designer.
  • Experience in Python and C#
  • Hands-on scripting and technical tools pipeline development to refine and improve our workflow
  • Writing tools that work with Perforce or other version control software

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $41p/hr - $57p/hr. New York State (inclusive of New York City): $37p/hr - $51p/hr. Washington: $41p/hr - $57p/hr. New Jersey: $37p/hr - $51p/hr. British Columbia: CAD $34p/hr - $48p/hr.  Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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The Company
HQ: Novato, CA
3,505 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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