Overview
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.
At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.
What We're Looking For:
- A passionate art leader: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
- A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
- Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
What You Will Be Doing:
- Work closely with Artist and Animators and develop tools to make their workflows easier
- Improve and maintain art production workflows, pipelines, asset optimization/integration
- Own any technical issues that arise in art production and bring them to resolution
- Work closely with artists and engineers to pinpoint and fix game performance and memory usage issues
- Assemble blueprints in Unreal Engine for dynamic key assets in the environment, weapons, characters, etc
- Create complex materials for characters, weapons and environments
- Collaborate and advise on tools, workflows and best practices
- Diagnose problems related to asset and level creation and support the art and design teams
- Produce and maintain documentation on tools and pipelines for consultation and future reference
What You Will Need:
- Knowledge in the following areas of game development:
- Modelling & Texturing
- Scripting/Tools Development
- Lighting
- Shaders (GLSL/HSLS)
- VFX
- Rendering & Post Processing
- Rigging and Animation
- Procedural
- Strong understanding of Graphic Rendering Pipeline for game engines
- At least 5+ years of games production experience
- Proficient scripting/programming in Blueprint (C++ is a bonus, but is not required)
- Strong experience in Unreal Engine
- Experience with asset optimization challenges/techniques
- A bachelor’s degree (or equivalent) in a related field is desired
- Effective at communicating with different audiences: artists, animators, engineers, managers
- A solutions-provider, particularly as it pertains to debugging technical issues
- A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations
- A Passion for Games!
What We Do
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.
At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. And we’re just getting started.