Senior Technical Artist

Posted 19 Hours Ago
Be an Early Applicant
Hiring Remotely in USA
Remote
Mid level
Gaming
The Role
The Senior Technical Artist will provide technical art support for projects, collaborate with artists and engineers to enhance workflows, develop tools using Maya, troubleshoot art file issues, and maintain documentation. Applicants should have strong technical skills, experience with scripting, and a good understanding of 3D asset creation.
Summary Generated by Built In

Demiurge is searching for a self directed, motivated Senior Technical Artist who has Unreal 5 experience and is eager to learn new proprietary technology for open world environments. We want a team player who possesses excellent communication skills, strong sense of accountability, and a desire to collaborate, learn, and grow with some of the top developers in the industry. If you have a blend of technical, people, and art skills, we’d love to talk with you!

Responsibilities:

  • Provide technical art support for both co-developed and internally developed projects
  • Work with artists, designers, and engineers to improve content creation processes, asset integration and workflow efficiency
  • Design, develop and maintain Maya-specific tools to streamline 3D art asset pipelines
  • Troubleshoot issues associated with art files as they arise and provide feedback and debugging of complex assets
  • Create and maintain technical documentation

Qualifications:

  • 2-3 years of experience working in a technical art role with at least 1-2 shipped titles
  • Experience developing content creation workflows and asset integration processes
  • A strong understanding of Maya’s pipeline and tools
  • Experience with common scripting languages (Python, MEL script, etc.) and the ability to create custom art tools and scripts for Maya
  • Experience working in Unreal and Unity for mobile, PC, and console
  • Experience profiling in-game assets and providing optimization recommendations
  • A strong reel/portfolio showing executed game technical art
  • Must be eligible to work in the United States

Preference for candidates with:

  • Familiarity with C#, C++, and working with Unreal Blueprint
  • Exposure and comfort developing and implementing Unreal’s suite of AI and generative tools
  • Experience working with VFX in Houdini, Maya, Unreal Niagara or Unity VFXGraph
  • A practical knowledge of keyframing, joints and locators, particle systems, physics, and rigid/soft body simulations
  • A deep love for games, with time regularly spent playing new releases
  • Outside interests!

About Us:

Headquartered in Boston, MA at Demiurge you will find a studio with an amazing, collaborative culture and a deep respect for art in all our games. With over 20 years of game development expertise and teams all over North America our commitment to balanced and sustainable development is well known in the game community. We also provide co-development services to larger, best-in-industry game companies. In this capacity, Demiurge has worked with some of the industry’s biggest hitters on exciting projects including Marvel Snap, 2XKO, Marvel Puzzle Quest, and Teamfight Tactics to name a few. This is an exciting time to join Demiurge as we are developing our own independent titles as well. With tons of challenges and opportunities ahead we are always looking for great talent! If you are looking for an exciting, creative, and collaborative studio come join us on Demiurge's next journey!


DEI Statement:

At Demiurge, we celebrate our differences and know that diverse perspectives empower us to build a stronger company and better games. We work hard to create an equitable, safe and accessible work environment where all Demiurgers are empowered to be themselves and do their best work regardless of race, age, gender identity, sexual orientation, religion or physical or mental ability. We thrive on self-reflection, healthy debate, and mindful listening. We respect each other's opinions and seek new ideas. We denounce hate, discrimination and racism in all forms.


What Demiurge Offers:

• Flexible work environment

• Generous PTO program including vacation days, sick days, and holidays. Earn-as-you-go plan that rolls over year to year, offering flexibility as well as the last week of December the studio closes to recharge

• A variety of medical benefits with PPO options that start on your first day of employment

• Vision and Dental benefits

• Health Savings Account (HSA) - Available if you select a High Deductible Healthcare plan

• Healthcare and Dependent Care Flexible Spending Account (HC & DC FSA)

• 401K Partial Match

• Commuter Reimbursement Program for hybrid employees

• Tuition reimbursement promoting lifelong learning

• Referral bonuses

• Bonus plan

• So. Many. Games. - Access to our huge game library!


As well as a State of the Art Boston Studio with in Office Perks:

• Free snacks and drinks!

• Demi-Lunch Tuesday - Lunch is on us!

• Game Night Food

• Ping Pong!

• Step Mania! Get your dance on!


Demiurge Studios is an equal opportunity employer, dedicated to diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, gender identity, sexual orientation, age, religion, disability, medical condition, pregnancy, marital status, or Veteran status. Demiurge Studios also makes workplace accommodations for individuals with disabilities or special needs.


#LI-Remote

Top Skills

C#
C++
Mel
Python
The Company
HQ: Cambridge, MA
67 Employees
On-site Workplace
Year Founded: 2002

What We Do

Demiurge Studios makes video games featuring deep systems, compelling gameplay and memorable characters.

Founded in 2002, we’ve been bringing passion to game creation for nearly 20 years. We’ve helped to create many hit AAA titles, and along the way we’ve repeatedly broken new ground in game technology, game monetization, game mechanics and game content.

Based in Cambridge, MA, our team has worked with elite partners around the globe on titles such as Bioshock, Borderlands, and Mass Effect. We love what we do.

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