Technical Artist

Posted 3 Days Ago
Be an Early Applicant
Glenwood Crossings, Raleigh, NC
In-Office
Junior
Gaming
The Role
The Technical Artist will implement art assets in Unity, collaborate with artists and engineers, and optimize game performance, ensuring player-facing vision is met.
Summary Generated by Built In
Position Summary

Bring our games to life as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, working with game artists on asset implementation, and staying current on game industry tools and processes.

*Requires experience working with Unity and Unity3D software, excellent coding skills, and a good eye for detail.

Essential Job Functions:

• Implement art assets in Unity.

• Participate in the planning, architecting, and implementing of game functionality.

• Identify and fix code errors and performance bottlenecks.

• Ensure the optimal performance, quality, and responsiveness of games.

• Experience with memory and space optimization.

• Knowledge of scripting, animation, session management, and textures.

• Good troubleshooting skills.

• Excellent attention to detail.

• Assist Artists and Engineers with technical issues related to the art pipeline.

• Assist with documenting best practices.

Our studio is located in Raleigh, North Carolina. We're offering a lump sum payment to assist with relocation for out of states candidates!

This role requires on-site presence 3 days a week.

Qualifications

Training and/or Experience:

• Bachelor’s degree or equivalent work experience required.

• Minimum of 2-5 years of relevant work experience in technical art, animation, or relevant field.

• 1 year game development experience or academic equivalent is an asset but not required.

Knowledge, Skills and Abilities:

• Working knowledge of Unity, Unreal, or equivalent game engine.

• Understanding of versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar.

• Experience with game assets (examples: meshes, animations, materials).

• Experience in profiling and optimizing game and render performance (GPU and CPU).

• Understanding of game design process, and experience working with game development team.

• Ability to identify errors and troubleshoot.

• Ability to interact and collaborate with the immediate team, as well as junior and senior colleagues.

Physical Requirements: The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit, stand, walk, bend, use hands, operate a computer, and have specific vision abilities to include close and distance vision, and ability to adjust focus working with computer and business equipment.

Work Conditions: The work conditions are representative and typical of similar jobs in comparable organizations

#LI-RA #LI-Hybrid

Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.

Top Skills

Perforce
Unity
Unity3D
Unreal
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The Company
HQ: Las Vegas, NV
2,419 Employees

What We Do

Light & Wonder is a leading cross-platform global game company focused on creating new worlds where players can immerse themselves in dynamic casino, online or mobile games.

Headquartered in Las Vegas, Nevada, with nearly 5,000 employees, the company has locations on six continents.

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