Responsibilities
- Provide technical expertise, advice, and solutions to artists, animators, and riggers.
- Partner with our creative team to develop and implement asset pipelines for large-scale teams.
- Ensure visual consistency across all assets by designing and maintaining robust workflows.
- Research and suggest appropriate tools and processes to enhance efficiency.
- Develop bespoke tools tailored to project needs, enhancing workflow effectiveness.
- Profile and optimise content to maintain high performance and quality.
- Independently extract well-defined requirements from creative and artistic briefs.
- Set performance and memory objectives and establish testing methods.
- Identify technical bottlenecks and recommend effective optimisation strategies.
- Conduct code and content performance reviews as needed.
- Create and maintain comprehensive technical documentation.
- Assist in defining technical art tasks and participate in sprint planning.
- Act as a versatile Unreal Engine “all rounder”, contributing across tools, pipelines, and real-time workflows.
Requirements
- Expertise in one or more industry-standard DCC tools (Maya, Max, Houdini, Blender, Substance, Photoshop, etc.) for 2D and 3D asset creation.
- Strong proficiency in Python.
- Advanced experience with Unreal Engine, including Blueprint scripting.
- Proven experience developing asset pipelines that scale and maintain visual consistency.
- Ability to build custom tools as needed to meet project-specific requirements.
- Strong understanding of performance optimisation and profiling tools (RenderDoc, Unreal Insights, GPU Visualiser etc.).
- Proactive in preempting and addressing performance limitations on target devices.
- Proficient with version control systems (Perforce, Git, or similar) for asset management.
- A problem-solving mindset and the ability to communicate technical issues to non-technical team members.
- Passion for learning and exploring new skills and techniques.
Nice to have
- Experience with scripting languages such as Mel Script, PyMel, HLSL/GLSL or C#.
- Strong proficiency in shader development in Unreal Engine.
- Experience in UEFN.
- Strong understanding of Sequencer in Unreal.
- Understanding of compression formats and colour workflows in DCC content creation.
- Experience developing custom shader nodes for Unity.
- Experience with plugin development for Unreal and Unity.
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What We Do
Experience Engineers uniting the physical & digital. Using #spatialcomputing, #AI, & #cloudtech, we imagine, create, & execute impactful immersive solutions.
Located in the US and UK, we are empowered by an Academy Award-winning team of designers, artists, engineers, and "get it done" producers who bring a diverse body of experience and creative solutions to the field.
Our unique focus on story and content-driven technology development gives us advance access to some of our partner's over-the-horizon hardware and software developments in light field technology, holographic and translucent displays, HMDs, performance capture, and new human computing interfaces.
We're honored to have a diverse team of talented individuals building products and experiences that have a positive impact on people's everyday lives, whether in entertainment, education, industry, or government








