Technical Artist

Posted Yesterday
Be an Early Applicant
Yerevan, ARM
In-Office
Mid level
Gaming • Software
The Role
Collaborate with engineers and artists to build asset-management tools and pipelines, create and update shaders, optimize assets and shaders per hardware specs, fix technical bugs, and document pipelines and tools for efficient production in Unreal Engine 5.
Summary Generated by Built In

Responsibilities:

  • Working in collaboration with both engineers and artists to assist, enhance and streamline asset production
  • Creating tools for asset management within the engine
  • Creating new shaders and updating existing ones
  • Optimization of assets, shaders, and pipelines according to the provided hardware specifications
  • Bug fixing and troubleshooting technical issues
  • Contributing to the team-oriented environment
  • Preparing documentation for pipelines and tools

Requirements
  • 3+ years of relevant experience as a Technical Artist in gamedev
  • Strong proficiency in Unreal Engine 5
  • Excellent understanding of Blueprints and Editor Utility Widgets
  • Basic knowledge of at least one programming language (Python, C#, C++)
  • Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc.
  • Art tools production experience
  • Self-motivation, strong problem-solving skills and team-player attitude
  • English level: intermediate or higher

Benefits
  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others

Skills Required

  • 3+ years of relevant experience as a Technical Artist in gamedev
  • Strong proficiency in Unreal Engine 5
  • Excellent understanding of Blueprints and Editor Utility Widgets
  • Basic knowledge of at least one programming language (Python, C#, C++)
  • Experience in writing shaders (UE4/UE5 Materials system, HLSL, GLSL)
  • Art tools production experience
  • Self-motivation, strong problem-solving skills and team-player attitude
  • English level: intermediate or higher
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: Burbank, CA
649 Employees
Year Founded: 2004

What We Do

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA. We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond. Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

Similar Jobs

In-Office
Yerevan, ARM
856 Employees
In-Office
10 Locations
2209 Employees
In-Office
11 Locations
2209 Employees

AeroDynamics Logo AeroDynamics

Technical Support

Information Technology • Software
In-Office
Yerevan, ARM
16 Employees

Similar Companies Hiring

Hanover Park Thumbnail
Artificial Intelligence • Fintech • Software • Financial Services
New York, New York
42 Employees
Kepler  Thumbnail
Fintech • Software
New York, New York
6 Employees
Onshore Thumbnail
Artificial Intelligence • Fintech • Software • Financial Services
New York, New York
60 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account