Craft:
Job Description:
As a Technical Artist on this Unannounced Project, you will help define how our visual ambitions become performant, polished, in-engine experiences.
You will work closely with artists, designers, engineers, and production to turn concepts, mockups, and visual targets into scalable Unity implementations. This role sits at the intersection of art and engineering: part visual problem solver, part pipeline builder, part hands-on implementer.
We are looking for someone who can raise the quality of the game’s visuals while helping the team move faster. You should be comfortable working directly in Unity, building shaders and materials, improving workflows, identifying bottlenecks, and supporting content creators with practical, production-ready solutions.
This is a senior, hands-on role for someone who leads by example, communicates well across crafts, and helps the team make strong technical and artistic decisions.
Your role within our KingdomYou will:
Turn concepts and visual targets into polished, performant in-engine experiences
Build and support shaders, materials, VFX, lighting, and visual systems in Unity
Improve pipelines, workflows, tooling, and content integration across disciplines
Partner with artists, designers, engineers, and production teams to solve visual and technical challenges
Help define best practices for scalable, performance-aware content creation
Mentor teammates and support knowledge sharing across technical art workflows
You are curious, collaborative, and technically minded, with experience translating visual direction into practical in-engine solutions. You enjoy solving visual and workflow challenges, improving how teams create content, and balancing quality with performance.
We are looking for experience with:
Technical art workflows in game development and hands-on Unity development
Shaders, rendering workflows, lighting, optimization, and performance-aware content creation
Asset pipelines, tooling, scripting, or workflow automation in Unity or DCC tools such as Blender, Maya, or Houdini
Cross-disciplinary collaboration
A proactive mindset and the confidence to take ownership of ambiguous technical art problems.
Bonus skills
C# scripting, tooling, or editor extensions in Unity
Mobile game development and performance optimization
Procedural workflows, VFX Graph, Shader Graph, rigging, animation systems, or customization pipelines
Profiling, import pipelines, validators, automation tools, or version control systems such as Git or Perforce
Mentorship experience or experience helping define technical art standards for a team.
Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At King, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
About King
With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. Around 200 million people play a King game every month. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.
Skills Required
- Experience with technical art workflows in game development
- Hands-on Unity development experience
- Experience with shaders and rendering workflows
- Experience with lighting and optimization
- Experience creating performance-aware content
- Experience with asset pipelines, tooling, scripting, or workflow automation in Unity or DCC tools
- Experience collaborating across artistic, design, engineering, and production disciplines
- Proactive ownership of ambiguous technical art problems
- C# scripting, tooling, or Unity editor extensions
- Mobile game development and performance optimization
- Procedural workflows, VFX Graph, Shader Graph, rigging, animation systems, or customization pipelines
- Experience with profiling, import pipelines, validators, automation tools, Git, or Perforce
- Mentorship experience or experience defining technical art standards
King Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about King and has not been reviewed or approved by King.
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Leave & Time Off Breadth — Paid vacation, floating holidays, sick time, a winter holiday break, and substantial paid leaves for life events are part of the package. Offerings are localized by country while maintaining generous time-away support.
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Healthcare Strength — Multiple medical plan options, preventive care coverage, company HSA/HRA contributions, and mental‑health resources are highlighted. Access is tailored to local systems and includes fitness program options.
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Parental & Family Support — Enhanced leave for all parents and family‑building support such as adoption and surrogacy reimbursement are emphasized. Additional paid compassion and bereavement leaves extend support for caregiving needs.
King Insights
What We Do
King is a leading interactive entertainment company in the mobile world. We create unforgettable games that are played around the world every single day, like Candy Crush, our sweet phenomenon. King is an independent unit of Activision Blizzard Inc. which acquired King in February 2016.






