Technical Architect

Posted 9 Days Ago
Be an Early Applicant
Hiring Remotely in Warszawa, Mazowieckie
Remote
Senior level
Gaming
The Role
The Technical Architect will communicate effectively with leadership, support the integration of emerging technologies into gaming, develop common tools for Unreal Engine workflows, and promote collaboration across departments while fostering adherence to company values.
Summary Generated by Built In

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
PCF Framework is a home of coding experts who ensure that the key areas of the Unreal Engine used by PCF are being properly developed across different games and platforms. The team also makes sure that we have less systems to maintain while remaining competitive and is responsible for driving our architecture and R&D initiatives forward.

Job Description

Vision and Strategy Development:

  • Effectively communicate with the PCFF Development Director, Global Technical Director to support the Global Technical Director vision and strategy for the department. Offers well-thought-out solutions and recommendations.
  • Support and help with identification of emerging technologies and trends relevant to gaming (and in our case specifically online, self published games) and integrate their adoption into the roadmap.
  • Stay abreast of industry trends and advancements in Unreal Engine technology and help integrating relevant innovations into our development processes, communicate and share with the team.
  • Support the development of common plugins, build systems, and tools to optimize Unreal Engine development workflows.
  • Identify areas for process improvement and optimization within the Central Technology department, implementing solutions to enhance efficiency, quality, and effectiveness.
  • Encourage the organization to use test automation, unit tests, test plans and any other methods that automate the testing and reduce the stress for QA teams.

Values and Collaboration:

  • Promote PCF’s system of values, proficiently assessing individuals' behaviors in alignment with these values and effectively communicating and promoting adherence to them.
  • Foster effective collaboration with other departments to achieve a cohesive effort and enhance overall effectiveness and outcomes.
  • Collaborate with other architects and technical leads on different projects to discuss technologies and align on our practices.
  • Encourage game projects to follow the studio's development methodology and processes, support implementation and following them in the project development.
  • Meet regularly with project managers, technical leads, and programmers to discuss progress and obstacles along the way.

Technical Leadership:

  • Uphold high coding standards, ensure that code is cross-platform, reusable, and maintainable.
  • Provide technical oversight by reviewing technical designs and code as well as performing validations to ensure a high level of optimization.
  • Identify and address risks within the development pipeline.
  • Encourage experimentation with new tech and methodologies, within sane constraints.
  • Set-up middleware requirements, and assist with evaluating middleware suitability.
  • Anticipate and address critical issues, proposing effective solutions.
  • Establish guidelines, workflows, and documentation to facilitate effective collaboration and knowledge sharing among teams.
  • Organize knowledge-sharing sessions or workshops to disseminate technical expertise within the team.

Qualifications

  • 12+ years experience working in console / PC games including prior experience in any leadership capacity.
  • Involved in the full production cycle of at least 2 titles.
  • Extremely strong problem solving and organizational skills.
  • Excellent teamwork, focus on contributing to good working relationships throughout the team.
  • Ability to work effectively with people with different specializations and backgrounds.
  • Excellent primary programming language skills (C++).
  • Proficient with Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
  • Proven project management skills (JIRA, Confluence, etc.).
  • Good Unreal Engine knowledge.

Nice to have: 

  • Experience with other programming languages.

Additional Information

Poland:

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

Top Skills

Unreal Engine
The Company
HQ: Mazowieckie
367 Employees
On-site Workplace
Year Founded: 2002

What We Do

People Can Fly is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe.

People Can Fly operates in Warsaw, Rzeszów, Łódź, Newcastle, New York, Chicago and Montreal.

Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).

People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.

People Can Fly studio is working on three new Triple-A projects: Project Dagger is being developed in cooperation with one of the leading global publishers, Take-Two Interactive; Project Gemini together with Square Enix. The third project is an unrevealed game that People Can Fly intends to release in a self-publishing model.

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