People Can Fly
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The Senior Accountant will be responsible for bookkeeping of foreign subsidiaries, processing and verifying accounting documents, maintaining asset registers, and preparing periodic financial reports and analyses. The role requires close adherence to accounting principles and deadlines, with a focus on collaboration and organization.
The Senior UI Designer at People Can Fly will be responsible for delivering high-quality UX content, taking ownership of UX features from concepts to polished final experiences. Collaboration with UI artists and designers is key to create seamless user experiences. The role involves analyzing user research, fixing UX bugs, and supporting recruitment and onboarding processes.
The Senior Environment/Level Artist at People Can Fly will be responsible for creating world geometry and compositions for levels in Unreal Engine, producing playable levels according to art direction and design needs, redesigning existing assets, and maintaining production pipelines while meeting deadlines.
The Senior Artist (2D/3D) will create high-quality environment assets, ensuring the production pipeline is maintained. Responsibilities include modeling and texturing realistic assets, delivering enhancements, correcting bugs, and mentoring peers, all while balancing art quality with game engine performance.
The Senior Vista Artist will contribute to the artistic vision and development by creating stunning vistas through matte paintings, skyboxes, and background geometry. They will collaborate with various team members, generate realistic terrains, 3D models, and ensure quality and artistic vision are met while optimizing for technical requirements.
The VFX Artist will create visual effects for the game's environment and gameplay, ensuring they align with the game's story and aesthetics. Responsibilities include creating ambient and gameplay effects, optimizing for performance, and collaborating with the team for feedback and improvements.
As a Senior Technical Game Designer, you will lead the game design process from concept to delivery, ensuring engaging gameplay through collaboration with various departments. You will create player interactions, implement character behaviors, conduct playtests, and mentor junior designers, while working primarily in Unreal Engine.
The Technical Designer (UI) will implement screens, widgets, logic, and data flows in Unreal Engine, produce technical assets, build UI animations, collaborate with teams to determine requirements, and maintain technical documentation for tools and processes.
The Senior UI Designer at People Can Fly is responsible for delivering high-quality UX content, collaborating with creative teams, driving UX features from concept to final implementation, and ensuring an excellent user experience. The role involves analyzing user research data, creating wireframes, and mentoring team members.