People Can Fly

HQ
Mazowieckie, POL
367 Total Employees
Year Founded: 2002

Similar Companies Hiring

Virtual Reality • Retail • News + Entertainment • Gaming • Events
2 Offices
1000 Employees
Sports • Software • Information Technology • Gaming • eSports • Digital Media • Big Data Analytics
11 Offices
5300 Employees
Software • Gaming • eSports • Digital Media • Automation
9 Offices
6100 Employees
Jobs at People Can Fly

Search the 37 jobs at People Can Fly

Gaming
The Principal Systems Designer is responsible for developing and designing advanced systems for AAA games, collaborating with creative teams to bring innovative ideas to life and ensuring high-quality game mechanics and player experiences.
Gaming
As a Community Lead, you will play a crucial role in the publishing division, focusing on creating sustainable and high-performing GaaS products. You will be responsible for engaging with the gaming community, fostering relationships, and enhancing player experience across various titles.
Gaming
As a Principal Gameplay Designer, you will lead gameplay design initiatives for our AAA projects, collaborating with creative teams to refine game mechanics and ensuring a unique player experience.
2 Hours Ago
Katowice, Śląskie, POL
Gaming
The Senior Artist (2D/3D) will create high-quality environment assets, ensuring the production pipeline is maintained. Responsibilities include modeling and texturing realistic assets, delivering enhancements, correcting bugs, and mentoring peers, all while balancing art quality with game engine performance.
2 Hours Ago
Montréal, QC, CAN
Remote
Gaming
As a VFX Artist at People Can Fly, you will work on creating visual effects for AAA games, collaborating with creative teams to deliver unique gaming experiences. You will enhance your artistic skills while contributing to the development of exciting projects, including the unannounced Project Bifrost.
2 Hours Ago
Montréal, QC, CAN
Remote
Gaming
As a Lead Engine Programmer, you will manage the engine development for AAA games, harnessing your expertise in Unreal Engine. Your role involves collaborating with creative teams on exciting projects while ensuring the technical foundation enables innovative gaming experiences.
2 Hours Ago
Montréal, QC, CAN
Remote
Gaming
As a Lead Gameplay Programmer, you will oversee the development of gameplay systems for AAA titles, leading a team of programmers to create engaging player experiences. You will implement and optimize features, collaborate closely with designers and artists, and contribute to the overall technical direction of projects.
2 Hours Ago
Katowice, Śląskie, POL
Gaming
The Quest Designer will create and implement quest structures, dialogues, and narrative elements in VR games. Collaborating with writers and level designers, they will ensure a cohesive narrative experience, develop game-related writing, and maintain documentation for narrative content creation.
2 Hours Ago
Katowice, Śląskie, POL
Gaming
The VR UI/UX Designer will create and implement UI/UX mechanics and VR interactions for games, ensuring an engaging user experience. Responsibilities include gathering user feedback, owning the design process, creating prototypes, and collaborating with development teams.
2 Hours Ago
Montréal, QC, CAN
Remote
Gaming
Contribute to the artistic vision and product development by creating fantastic landscapes through matte painting.
Gaming
The Principal Game Designer will lead design efforts for an unannounced AAA action-adventure game, guiding the creative team to deliver innovative gameplay experiences and ensuring design cohesion across projects. Responsibilities include collaborating with other teams, mentoring designers, and contributing to game narrative and mechanics.
Gaming
As a Principal VFX Artist, you will lead the development of visually stunning effects for AAA games, collaborating with other teams to enhance gameplay and create unique player experiences. You will be responsible for guiding the creation and implementation of high-quality visual effects using industry-leading techniques and tools.
Gaming
The Data Analyst at People Can Fly is responsible for analyzing player behavior data to support decision-making. This role involves generating insights, creating reports, and collaborating with developers and other stakeholders to optimize game products for better player engagement and monetization.
2 Hours Ago
Montréal, QC, CAN
Remote
Gaming
As a Senior UI Artist at People Can Fly, you'll collaborate with creative teams to develop user interfaces for AAA games. Your role includes designing artistic layouts, producing 3D art, and enhancing the player experience across various game projects.
2 Hours Ago
Gateshead, Tyne And Wear, England, GBR
Remote
Gaming
As a Senior Backend Programmer at People Can Fly, you will be responsible for designing and implementing backend services for online gaming, producing high-quality code, collaborating on shared components, and supporting stability and efficiency in online services.
2 Hours Ago
Katowice, Śląskie, POL
Gaming
The Senior AI Programmer at Incuvo will be responsible for proposing, implementing, and owning tasks and features related to AI behavior in VR games. They will work closely with the design team, create dedicated tools and features, test and optimize implementations, and maintain new AI features. The ideal candidate should have 3+ years of experience in game development, strong programming skills in C#, and expertise in Unity Engine.
Gaming
The Lead Gameplay Programmer will oversee the development of gameplay systems, work closely with designers and artists, and ensure high-quality implementations aligned with project goals. They will lead technical discussions and optimize game performance, while mentoring junior staff.
Gaming
Work as a Senior Technical Level Designer at People Can Fly, a leading independent AAA games development studio. Join a team of talented individuals working on exciting projects like Gemini, Maverick, Bifrost, and Project Victoria. Collaborate with industry leaders to create the next generation of action games for the global gaming community.
Gaming
As Head of Community, you will play a crucial role in PCF's self-publishing division, contributing to the development of sustainable Games-as-a-Service products.
Gaming
As a Senior Backend Programmer, you will design, deploy, and maintain backend systems for gaming projects, contributing to various titles in collaboration with other teams and enhancing user experiences.