Technical Animation Director (unannounced project)

Posted 22 Days Ago
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Montréal, QC, CAN
In-Office
Senior level
Gaming
The Role
Lead design and implementation of scalable high-performance animation pipelines and systems in Unreal Engine. Collaborate with animators, rigging, programmers and tools to support mocap, full-body IK, procedural animation, character customization, and optimize art-technical balance while mentoring technical animators and documenting workflows.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Technical Animation Director at Ubisoft Montréal, you will join a small, autonomous team developing an ambitious multiplayer experience in Unreal Engine. You’ll guide the development of animation systems that are fluid, expressive, and optimized for performance while helping align creative goals with technical requirements.

You’ll collaborate closely with animation, rigging, programming, and tools teams to build reliable and scalable pipelines that support the project’s ambitions.

What you’ll do:

  • Design, implement, and maintain scalable and high-performing animation pipelines;
  • Collaborate with the tools team to develop and improve MotionBuilder scripts using Python;
  • Partner with animators and programmers to refine animation systems within the game engine;
  • Support the implementation of procedural animation systems and full-body IK;
  • Ensure animation systems support character customization features;
  • Balance between artistic quality and technical performance;
  • Document workflows, tools, and processes for animation teams;
  • Provide day-to-day guidance and support to technical animators and animation teams;
  • Facilitate collaboration between creative and technical disciplines;
  • Guide teams in developing sustainable and efficient animation workflows.

Qualifications

  • Experience in technical animation, animation systems development, or programming within the video game industry;
  • Experience guiding or mentoring teams in a collaborative environment;
  • Experience with live multiplayer games;
  • Strong understanding of Unreal Engine and 3D software such as MotionBuilder, 3ds Max, and Maya;
  • Experience with scripting languages such as Python, C#, JavaScript, and MaxScript;
  • Understanding of motion capture, state machines, and animation workflows;
  • Familiarity with Jira, Perforce, or similar production tools;
  • Strong communication, collaboration, and problem-solving skills.

What to send our way

  • Your CV highlighting relevant skills and experiences.
  • Portfolio or project links adapted to the role.

Skills Required

  • Experience in technical animation, animation systems development, or programming within the video game industry
  • Experience guiding or mentoring teams in a collaborative environment
  • Experience with live multiplayer games
  • Strong understanding of Unreal Engine
  • Proficiency with 3D software such as MotionBuilder, 3ds Max, and Maya
  • Experience developing or improving MotionBuilder scripts using Python
  • Experience with scripting languages (Python, C#, JavaScript, MaxScript)
  • Understanding of motion capture, state machines, and animation workflows
  • Experience implementing procedural animation systems and full-body IK
  • Familiarity with production tools such as Jira and Perforce
  • Strong communication, collaboration, and problem-solving skills

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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