Sr Look Dev Technical Director

Reposted One Month Ago
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Mumbai, Maharashtra, IND
In-Office
Senior level
Digital Media • Gaming • News + Entertainment • Sports
The Role
Senior Look Development Technical Director creates and optimizes shading, lighting, and rendering for complex CG assets. Oversees final scene assembly, builds shading networks and custom materials (RenderMan/PBR), mentors junior artists, collaborates with lighting/CG supervisors, scripts tools/plugins, and maintains render-efficient setups while meeting schedules and production standards.
Summary Generated by Built In

Job Posting Title:

Sr Look Dev Technical Director

Req ID:

10155202

Job Description:

Position Summary

Look Development Technical Directors produce high-quality look dev and shading for our CG Assets, needing only initial direction and guidance from their Supervisors. Have the flexibility of moving into lighting shot production, producing high end lighting during show production.

What You’ll Do

  • Scrutinize the colours and directions of all light sources in the real-world scene and replicates them in CG

  • Design and create the lighting and the look of computer generated objects and scenes

  • Oversee the final CG scene assembly, lighting and rendering of very complex shots

  • Works closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look

  • Creates lighting set ups and/or works within current set ups

  • Creates efficient rendering setups in order to optimise render farm usage

  • Stays on schedule and meets set deadlines while maintaining the highest level of work quality

  • Ensures there is ongoing communication with Production and Leads regarding schedules and deadlines

  • Helps mentor Junior Artists within the Lighting/Look Dev team

  • Create & maintain simple materials using the provided shading templates

  • Create & maintain custom hero materials and shading networks when necessary

  • Deep understanding of real world materials

  • Understanding of energy conservation principles

  • Deep understanding of Physically based rendering and shader models

  • Ability to work and communicate with texture and groom artists to get the best possible results

  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind

What We’re Looking For

  • At least 5 years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least 7 years of relevant professional VFX experience in lieu of education.

  • Experience with real-world lighting and photography

  • Demonstrable advanced Lighting and Rendering experience within a VFX environment

  • Previous experience performing shot Look Dev tasks

  • Exhibits excellent listening and communication skills, able to receive direction and criticism

  • Has a broad understanding of modern shading models

  • Has an in-depth understanding of PBR (physically based rendering)

  • Demonstrates the ability to help and teach more junior-level artists

  • Demonstrates the ability to prioritise tasks, manages time very well, provides everyone with accurate time estimates on shot task completion

  • Demonstrates excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what should be addressed next in a shot

  • Demonstrates the ability to work within a team environment

  • Can write plug-ins, set-up sequences, debug simulations and write set up and Renderman surface shaders with proficiency

  • Demonstrates the ability to work with minimal supervision to complete a shot

  • A thorough knowledge of the vfx pipeline from modelling through animation, texturing, rendering and compositing

  • Ability to pick-up new techniques and the ability to learn new software quickly and easily

  • Knowledge of Katana is essential, Maya and Zeno beneficial

  • Knowledge of texturing and lighting

  • Knowledge of python and/or MEL scripting is essential

  • Strong interest in shading technologies

  • At ease with Linux based operating systems

  • Good understanding of physically plausible shading techniques

  • In depth knowledge in building shading networks in katana using Renderman

  • Scripting ability beneficial

  • Excellent knowledge of Renderman and other unbiased rendering systems

  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing

Job Posting Segment:

ILM Mumbai

Job Posting Primary Business:

ILM Mumbai

Primary Job Posting Category:

Look Development - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Mumbai, India

Alternate City, State, Region, Postal Code:

Date Posted:

2026-07-03

Skills Required

  • At least 5 years VFX experience with college diploma OR 7 years experience in lieu of education
  • Experience with real-world lighting and photography
  • Advanced lighting and rendering experience within a VFX environment
  • Previous shot Look Dev experience
  • Excellent listening and communication skills
  • Broad understanding of modern shading models
  • In-depth understanding of PBR (physically based rendering)
  • Ability to mentor and teach junior artists
  • Prioritization and time-management skills with accurate task estimates
  • Presentation and communication skills for dailies/shot reviews
  • Ability to write plug-ins, set up sequences, debug simulations, and write RenderMan surface shaders
  • Thorough knowledge of the VFX pipeline (modelling through compositing)
  • Ability to learn new techniques and software quickly
  • Knowledge of Katana
  • Knowledge of Maya
  • Knowledge of Zeno
  • Knowledge of texturing and lighting
  • Knowledge of Python and/or MEL scripting
  • Comfortable with Linux-based operating systems
  • In-depth knowledge building shading networks in Katana using RenderMan
  • Excellent knowledge of RenderMan and other unbiased rendering systems
  • Good knowledge of other VFX disciplines (modelling, textures, grooming, layout, compositing)
  • Scripting ability (additional scripting languages/tools)

The Walt Disney Company Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about The Walt Disney Company and has not been reviewed or approved by The Walt Disney Company.

  • Pay Growth & Progression Recent union agreements raised wage floors for large groups of park cast members—e.g., Disneyland’s $24/hour minimum rising to $26 over the contract and Walt Disney World’s path from $18 toward about $20–$20.50 by 2026—signaling upward movement in hourly pay. These steps are described as meaningful improvements for many frontline roles.
  • Healthcare Strength Company materials outline medical, dental, and vision coverage for many full‑time roles, wellness resources, and (in Central Florida) access to Centers for Living Well clinics and pharmacy. References to mental‑health support and paid time off reinforce a strong core health offering.
  • Wellbeing & Lifestyle Benefits Complimentary theme‑park admission and discounts on hotels, dining, merchandise, and recreation are positioned as signature perks. Education support through Disney Aspire adds notable lifestyle value for eligible hourly employees.

The Walt Disney Company Insights

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The Company
HQ: Burbank, CA
219,548 Employees
Year Founded: 1923

What We Do

The Walt Disney Company is a leading diversified international family entertainment and media enterprise that operates through segments including entertainment, sports, and experiences.

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