UE Engineer

Reposted 28 Days Ago
Be an Early Applicant
Hiring Remotely in Poland
Remote
Mid level
Gaming • Software
The Role
Design and implement robust tools, algorithms and pipelines using C++ and Unreal Engine/Blueprints. Collaborate with designers and art to build modular, scalable tooling, maintain and optimize codebases, debug and refactor, and own feature delivery through polish stages.
Summary Generated by Built In

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities
  • Design and implement robust tools, algorithms and pipelines using UE Procedural Content Generation, C++, Blueprints;
  • Collaborate with Game Designers to translate feature specs into modular, reusable tools and gameplay systems;
  • Maintain clean and scalable codebases — contribute to refactoring, debugging, and performance optimization;
  • Take ownership of assigned features and follow them through delivery and polish phases. 
Qualifications
  • 4+ years experience in development of C++ PC/Console titles, 2+ years experience with Unreal Engine;
  • Solid fundamental C++ skills, algorithms and data structures, memory management, multithreading, debugging skills;  
  • Understanding of Unreal Engine internal tooling and pipeline automation, engine systems, UI programming;
  • Solid knowledge of tools design: including UI, scalability, modular components, collaboration with design, art team members;
  • Good understanding of Blueprints, with the ability to switch between C++ and Blueprints as needed;
  • Experience with Unreal Procedural Content Generation is a solid plus;
  • Ability to self-manage small to mid-sized tasks and take responsibility for feature delivery;
  • Experience with version control tools (Git, Perforce) and collaborative development;
  • Clear communicator with attention to detail and polish;
  • Good communication skills in English, and ability to work with remote teams.

Skills Required

  • 4+ years experience in development of C++ PC/Console titles
  • 2+ years experience with Unreal Engine
  • Solid fundamental C++ skills, algorithms and data structures, memory management, multithreading, debugging skills
  • Understanding of Unreal Engine internal tooling and pipeline automation, engine systems, UI programming
  • Solid knowledge of tools design including UI, scalability, modular components, collaboration with design and art
  • Good understanding of Blueprints and ability to switch between C++ and Blueprints
  • Experience with Unreal Procedural Content Generation
  • Ability to self-manage small to mid-sized tasks and take responsibility for feature delivery
  • Experience with version control tools (Git, Perforce) and collaborative development
  • Clear communicator with attention to detail and polish
  • Good communication skills in English and ability to work with remote teams
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The Company
HQ: Singapore, Singapore
3,007 Employees

What We Do

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.

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