Who We Are
Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world.
What We Offer
Location:
Bangalore,INDYou’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more.
At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits.
As a Software Engineer at Applied Materials, you’ll dive deep into ground-breaking technologies—like machine learning and AI—to craft novel software solutions that solve our customers’ high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You'll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you'll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.
Job Summary:
We are seeking an experienced Unity Developer with over five years of expertise in creating immersive AR/VR applications. The ideal candidate will possess a solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.
Experience - 7 - 10 Years
Education - B.E/B.Tech
Key Responsibilities:
Architect and develop scalable AR/VR applications using Unity3D.
Creating and maintaining interactive AR and VR user experiences using Unity.
Collaborate with cross-functional teams including designers, artists, and backend developers.
Collaborating with other developers to define, design, and ship new features.
Optimize rendering pipelines and application performance across devices.
Integrate AR/VR SDKs
Implement UI/UX for immersive environments.
Conduct code reviews and mentor junior developers.
Stay current with emerging technologies and best practices in AR/VR.
Continuously learning and adapting to new tools and platforms
Technical Skills:
Core C# Development:
Very Strong knowledge C# and Monobehavior framework
Strong Object-Oriented Programming (OOP) knowledge
Writing efficient, reusable, and reliable code.
Maintaining code quality, organization, and automatization.
Documenting code and technical specifications for easy reference and future development.
Very Strong knowledge of Software Design Patterns with their implementation Unity and writing decupled code, theoretical knowledge candidate will be rejected upfront
Factory
Abstract Factory
SRP
Command
Strategy
IOC
State
DOTS
Generics
Good knowledge of consuming rest API
Strong knowledge of Unity Profiler & Performance Optimization
Strong logical and debugging skills
Multiplayer development knowledge
Strong communication skills, fluent in English
Unity Engine
Unity 6
Lighting, Materials, and Post-Processing
GPU Instancing & Draw Call Optimization
Unity URP/HDRP pipelines
Mecanim Animation System and Blend tree
Rigging & IK Systems
Rigid body, Colliders, and Physics Materials
Unity Addressable & Asset Bundles
Experience with game physics and particle systems
Candidate with below skill will be prioritized
Git, GitHub, GitLab
Jenkins, CI/CD pipelines
Experience on working with azure DevOps or JIRA software for task management
Agile/Scrum methodologies
Experience on Hands on VR
Additional Information
Time Type:
Full timeEmployee Type:
Assignee / RegularTravel:
Yes, 10% of the TimeRelocation Eligible:
YesApplied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.
Skills Required
- 7+ years Unity/AR/VR development experience
- B.E/B.Tech degree
- Very strong C# and MonoBehaviour framework knowledge
- Strong Object-Oriented Programming (OOP) skills
- Strong knowledge and implementation of software design patterns (Factory, Abstract Factory, SRP, Command, Strategy, IOC, State)
- Experience with DOTS (Data-Oriented Tech Stack)
- Proven Unity performance optimization skills and experience with Unity Profiler
- Experience with Unity rendering pipelines (URP/HDRP), GPU instancing and draw call optimization
- Experience with Unity Addressables and Asset Bundles
- Experience with Mecanim animation system, blend trees, rigging and IK
- Knowledge of rigid body physics, colliders, and physics materials
- Experience integrating and working with AR/VR SDKs and hands-on VR development
- Multiplayer development knowledge
- Ability to consume and integrate REST APIs
- Strong debugging, logical skills and fluent English communication
- Experience with Git (GitHub/GitLab)
- Familiarity with Jenkins and CI/CD pipelines
- Experience with Azure DevOps or Jira and Agile/Scrum methodologies
Applied Materials Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Applied Materials and has not been reviewed or approved by Applied Materials.
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Retirement Support — Retirement offerings are positioned as a meaningful part of total rewards, with a 401(k) match structure and auto-enrollment described alongside participation in stock-related programs. The combination of matching and purchase discounts is presented as strengthening longer-term financial benefits beyond base pay.
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Healthcare Strength — Health coverage is characterized as comprehensive, spanning medical/dental/vision as well as life and disability protections, with additional support like EAP and virtual care. Onsite fitness/health centers in certain locations further reinforce the sense of a robust health and wellness benefits stack.
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Leave & Time Off Breadth — Time-off provisions are described as broad, including flexible/unlimited PTO in some roles, paid holidays, sick time, bereavement leave, and parental leave. Flex-time and flexible hours appear repeatedly as part of the overall rewards experience.
Applied Materials Insights
What We Do
Applied Materials is the leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. Our expertise in modifying materials at atomic levels and on an industrial scale enables customers to transform possibilities into reality. At Applied Materials, our innovations make possible a better future.








