Software Engineer(Unity 3D)

Posted Yesterday
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Bangalore, Bengaluru Urban, Karnataka, IND
In-Office
Senior level
Artificial Intelligence • Semiconductor • Manufacturing
The Role
Design and implement scalable AR/VR applications in Unity3D. Optimize rendering and performance, integrate AR/VR SDKs, implement immersive UI/UX, consume REST APIs, lead code reviews, mentor juniors, and collaborate with cross-functional teams.
Summary Generated by Built In

Who We Are

Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world. 

What We Offer

Location:

Bangalore,IND

You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more. 

At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits



As a Software Engineer at Applied Materials, you’ll dive deep into ground-breaking technologies—like machine learning and AI—to craft novel software solutions that solve our customers’ high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You'll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you'll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.

Job Summary: 

 
We are seeking an experienced Unity Developer with over five years of expertise in creating immersive AR/VR applications. The ideal candidate will possess a solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences. 

Experience - 7 - 10 Years

Education - B.E/B.Tech

Key Responsibilities: 

  • Architect and develop scalable AR/VR applications using Unity3D. 

  • Creating and maintaining interactive AR and VR user experiences using Unity. 

  • Collaborate with cross-functional teams including designers, artists, and backend developers. 

  • Collaborating with other developers to define, design, and ship new features. 

  • Optimize rendering pipelines and application performance across devices. 

  • Integrate AR/VR SDKs  

  • Implement UI/UX for immersive environments. 

  • Conduct code reviews and mentor junior developers. 

  • Stay current with emerging technologies and best practices in AR/VR. 

  • Continuously learning and adapting to new tools and platforms 

Technical Skills: 

Core C# Development: 
 

  • Very Strong knowledge C# and Monobehavior framework  

  • Strong Object-Oriented Programming (OOP) knowledge 

  • Writing efficient, reusable, and reliable code. 

  • Maintaining code quality, organization, and automatization. 

  • Documenting code and technical specifications for easy reference and future development. 

  • Very Strong knowledge of Software Design Patterns with their implementation Unity and writing decupled code, theoretical knowledge candidate will be rejected upfront 

  • Factory 

  • Abstract Factory  

  • SRP 

  • Command  

  • Strategy  

  • IOC 

  • State  

  • DOTS 

 

  • Generics  

  • Good knowledge of consuming rest API 

  • Strong knowledge of Unity Profiler & Performance Optimization 

  • Strong logical and debugging skills 

  • Multiplayer development knowledge  

  • Strong communication skills, fluent in English 

 

Unity Engine 

  • Unity 6 

  • Lighting, Materials, and Post-Processing 

  • GPU Instancing & Draw Call Optimization 

  • Unity URP/HDRP pipelines 

  • Mecanim Animation System and Blend tree 

  • Rigging & IK Systems 

  • Rigid body, Colliders, and Physics Materials 

  • Unity Addressable & Asset Bundles 

  • Experience with game physics and particle systems 

 

Candidate with below skill will be prioritized 

  • Git, GitHub, GitLab 

  • Jenkins, CI/CD pipelines 

  • Experience on working with azure DevOps or JIRA software for task management 

  • Agile/Scrum methodologies 

  • Experience on Hands on VR 

 

 

 

 

Additional Information

Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

Yes, 10% of the Time

Relocation Eligible:

Yes

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.

Skills Required

  • 7+ years Unity/AR/VR development experience
  • B.E/B.Tech degree
  • Very strong C# and MonoBehaviour framework knowledge
  • Strong Object-Oriented Programming (OOP) skills
  • Strong knowledge and implementation of software design patterns (Factory, Abstract Factory, SRP, Command, Strategy, IOC, State)
  • Experience with DOTS (Data-Oriented Tech Stack)
  • Proven Unity performance optimization skills and experience with Unity Profiler
  • Experience with Unity rendering pipelines (URP/HDRP), GPU instancing and draw call optimization
  • Experience with Unity Addressables and Asset Bundles
  • Experience with Mecanim animation system, blend trees, rigging and IK
  • Knowledge of rigid body physics, colliders, and physics materials
  • Experience integrating and working with AR/VR SDKs and hands-on VR development
  • Multiplayer development knowledge
  • Ability to consume and integrate REST APIs
  • Strong debugging, logical skills and fluent English communication
  • Experience with Git (GitHub/GitLab)
  • Familiarity with Jenkins and CI/CD pipelines
  • Experience with Azure DevOps or Jira and Agile/Scrum methodologies

Applied Materials Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Applied Materials and has not been reviewed or approved by Applied Materials.

  • Retirement Support Retirement offerings are positioned as a meaningful part of total rewards, with a 401(k) match structure and auto-enrollment described alongside participation in stock-related programs. The combination of matching and purchase discounts is presented as strengthening longer-term financial benefits beyond base pay.
  • Healthcare Strength Health coverage is characterized as comprehensive, spanning medical/dental/vision as well as life and disability protections, with additional support like EAP and virtual care. Onsite fitness/health centers in certain locations further reinforce the sense of a robust health and wellness benefits stack.
  • Leave & Time Off Breadth Time-off provisions are described as broad, including flexible/unlimited PTO in some roles, paid holidays, sick time, bereavement leave, and parental leave. Flex-time and flexible hours appear repeatedly as part of the overall rewards experience.

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The Company
HQ: Santa Clara, CA
23,282 Employees
Year Founded: 1969

What We Do

Applied Materials is the leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. Our expertise in modifying materials at atomic levels and on an industrial scale enables customers to transform possibilities into reality. At Applied Materials, our innovations make possible a better future.

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