Software Engineer II, Minecraft

Posted Yesterday
Be an Early Applicant
Redmond, WA, USA
In-Office
102K-219K Annually
Junior
Software • Quantum Computing • Metaverse • Infrastructure as a Service (IaaS)
The Role
Build and operate cloud services and data systems for Minecraft marketing campaign delivery, measurement, and ad attribution. Partner with marketing and analytics to create web tools, improve client services and pipelines, and ensure privacy-conscious, global-scale integrations across platforms.
Summary Generated by Built In
Overview

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.  

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. 

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community. 

Join the Minecraft marketing technology team as a Software Engineer II to build the services layer that powers marketing measurement, attribution, and player engagement for Minecraft. Minecraft reaches hundreds of millions of players across mobile, console, and PC, and the systems behind that reach need to be reliable, privacy-conscious, and ready for global scale. 

You’ll work with marketing and analytics teams to build services and data systems that support our campaign and measurement goals. The team owns existing infrastructure for delivering in-app, push, and email messaging to players, and we're expanding that scope into new areas such as ad attribution, using a modern cloud and data stack with integrations across internal services and third-party marketing platforms. 


Responsibilities
  • Design, build, and operate features within cloud services that support Minecraft marketing campaign delivery, measurement, and ad attribution.
  • Develop solid partnerships with marketing and business teams. Build web-based tools empowering them to send engaging campaigns and measure results.
  • Collaborate broadly with other engineering teams to improve client UI, services, and data pipelines to deliver and measure end-to-end experiences across each player’s purchasing and play journey.
  • Understand Minecraft’s commitments to player privacy and protection for a global audience that includes players of all ages and incorporate those commitments into the services, data flows, and integrations we build.

Qualifications

Required Qualifications:  

  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR equivalent experience

Preferred Qualifications: 

  • Experience writing and operating cloud web services, preferably with .NET and Azure
  • Experience working with cloud data warehouses and related technologies such as Databricks or Azure Data Factory
  • Experience working with mobile marketing and customer engagement platforms, with an understanding of campaign orchestration, user lifecycle management, attribution, and analytics; exposure to tools such as AppsFlyer, Braze, or comparable platforms is beneficial
  • Experience working with mobile, console, or PC entertainment 

In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it! 

#mojangjobs #gamingjobs


Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $102,100 - $202,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $133,800 - $219,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay


This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.



Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

Skills Required

  • Bachelor's degree in Computer Science or related technical field OR equivalent experience
  • 2+ years technical engineering experience with coding in languages such as C, C++, C#, Java, JavaScript, or Python
  • Experience writing and operating cloud web services, preferably with .NET and Azure
  • Experience with cloud data warehouses or related technologies such as Databricks or Azure Data Factory
  • Experience with mobile marketing and customer engagement platforms (e.g., AppsFlyer, Braze) and campaign/orchestration/attribution concepts
  • Experience with mobile, console, or PC entertainment

Microsoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Microsoft and has not been reviewed or approved by Microsoft.

  • Fair & Transparent Compensation Pay is presented as broadly competitive overall, with clear role/level/location variation and an emphasis on using posted ranges and band information for apples-to-apples comparisons.
  • Retirement Support Retirement benefits are described as a standout, highlighted by a strong 401(k) match structure and immediate vesting, plus additional plan features for tax-advantaged saving.
  • Parental & Family Support Family-oriented benefits are portrayed as a meaningful strength, with substantial paid parental leave and added supports like back-up care and adoption/surrogacy assistance.

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The Company
HQ: Redmond, WA
206,870 Employees
Year Founded: 1975

What We Do

At Microsoft, our mission is to empower every person and every organization on the planet to achieve more. Our mission is grounded in both the world in which we live and the future we strive to create. Today, we live in a mobile-first, cloud-first world, and the transformation we are driving across our businesses is designed to enable Microsoft and our customers to thrive in this world.

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