Software Engineer, Graphics & Media

Reposted 17 Days Ago
Be an Early Applicant
New York, Union, IA, USA
In-Office
185K-285K Annually
Senior level
Artificial Intelligence • Software
Mirage is redefining short-form video with frontier AI research.
The Role
As a Software Engineer at Mirage, you'll design and build a high-performance rendering engine for video and graphics, optimize systems for performance and scalability, and collaborate with product teams to support creative workflows.
Summary Generated by Built In

Mirage is an AI-native video platform that intelligently orchestrates production and editing through natural language. Our models leverage contextual awareness to execute the same creative decisions a professional editor would — dramatically improving productivity for experienced teams, while making video creation accessible to anyone.
We’re an interdisciplinary team addressing some of the most difficult technical and creative challenges in generative media. As an early member of our team, you’ll tackle foundational problems that remain largely unsolved across the industry, driving an outsized impact on the future of creative expression.

More about us

Product (Captions by Mirage)

Research (Seeing Voices, technical-white-paper)

Updates (Mirage on X / twitter)

TechCrunch, Forbes AI 50, Fast Company (press)

Our Investors

We’re very fortunate to have some the best investors and entrepreneurs backing us, including Index Ventures, Kleiner Perkins, Sequoia Capital, Andreessen Horowitz, General Catalyst, Uncommon Projects, Kevin Systrom, Mike Krieger, Lenny Rachitsky, Antoine Martin, Julie Zhuo, Ben Rubin, Jaren Glover, SVAngel, 20VC, Ludlow Ventures, Chapter One, and more.

Please note that all of our roles will require you to be in-person at our NYC HQ (located in Union Square)

About the Role

We’re looking for an experienced software engineer to help design and build our next-generation, cross-platform rendering engine for video and graphics. This is a foundational, long-term effort: you’ll work on core systems that power how media is rendered, transformed, and composed across platforms. The work spans low-level rendering, media processing, and systems design. You’ll help define the architecture, make fundamental technical decisions, and build infrastructure that will support increasingly sophisticated creative workflows.

We don’t use hierarchical titles or levels internally, but are currently hiring engineers who have operated at senior or staff+ scope.

Responsibilities

  • Design and build a high-performance, cross-platform rendering engine for video and graphics, capable of powering complex creative workflows

  • Own core media and rendering systems, including composition, transforms, effects, and execution pipelines

  • Make foundational architectural decisions around engine structure, language choice, performance tradeoffs, and long-term maintainability

  • Optimize for performance, correctness, and scalability, balancing throughput, latency, and resource efficiency in production environments

  • Collaborate with product, AI, and client teams to ensure the engine supports evolving creative and product requirements

  • Build abstractions and APIs that enable other teams to build on top of the engine safely and efficiently

What makes you a great fit

  • Strong experience building performance-critical systems in production

  • Deep understanding of graphics, media, or rendering pipelines, such as video processing, real-time or offline rendering, or GPU-accelerated systems

  • Proficiency in one or more systems programming languages (e.g., C++, Rust, or similar), with the ability to reason about memory, concurrency, and performance

  • Strong computer science fundamentals, especially in algorithms, data structures, and systems design

  • Experience owning large, complex projects over long time horizons

  • Comfortable operating in ambiguous problem spaces and making high-leverage technical decisions

Even better if…

  • You’ve worked on rendering engines, media pipelines, or graphics infrastructure used at scale

  • You have experience with video codecs, media formats, or GPU compute

  • You’ve built or maintained cross-platform engines or shared core systems

  • You enjoy close collaboration and working on deep technical problems

Benefits:
  • Comprehensive medical, dental, and vision plans

  • 401K with employer match

  • Commuter Benefits

  • Catered lunch multiple days per week

  • Dinner stipend every night if you're working late and want a bite!

  • Grubhub subscription

  • Health & Wellness Perks

  • Multiple team offsites per year with team events every month

  • Generous PTO policy

Captions provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

Please note benefits apply to full time employees only.

Top Skills

C++
Rust
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The Company
HQ: New York, New York
75 Employees
Year Founded: 2021

What We Do

We’re building full-stack foundation models and products that are changing video creation, production and editing more broadly. Over 20 million creators and businesses use Mirage’s products to reach their full creative and commercial potential. We are a rapidly growing team of ambitious, experienced, and devoted engineers, researchers, designers, marketers, and operators based in NYC. As an early member of our team, you’ll have an opportunity to have an outsized impact on our products and our company's culture.

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