Keywords Studios, established in Dublin in 1998, now has 70+ studios across Europe, North and South America and Asia with 13,000 employee strength located across 5 continents and 26 countries. The company provides a complete outsourced game art, engineering, testing, audio and localization service for all Console, PC, Handheld and Mobile content, to many of the biggest names in games and interactive entertainment, working on thousands of titles including many of the best-selling titles of the past few years.
Keywords Studios is comprised of many individual brands, all with something unique to offer our clients. The studios are integrated into the Group by Service Line and use the operating systems and tools deployed by those services lines to ensure people and projects can operate across studios and across geographies.
For more info, please refer to https://www.keywordsstudios.com
About the Role:
We are looking for a strong C++ Software Engineer with experience working with game engines or real-time
interactive systems. The engineer will contribute to gameplay, engine-level systems, feature integration,
debugging, and performance-related engineering.
Professional game-development experience is highly desirable but not mandatory. Strong software engineers with
solid C++ fundamentals and relevant engine experience are encouraged to apply.
Requirements
- Strong hands-on programming experience in C++, with solid understanding of object-oriented design,
memory management, data structures, multithreading and debugging.
- Hands-on experience with Unreal Engine, Unity, proprietary game engines, or comparable real-time
interactive frameworks.
- Good understanding of game-engine concepts such as:
- Game loop and frame updates
- Actors/entities and components
- Object lifecycle and ownership
- Input and event systems
- Rendering, physics and collision fundamentals
- Asset/resource management
- Ability to understand and work effectively with existing codebases.
- Strong debugging and problem-solving skills.
- Good understanding of software design and engineering practices.
- Experience with source-control systems such as Git or Perforce.
Highly Desired
● Professional game-development, co-development, or game-engineering experience.
● Unreal Engine and Unreal C++ experience.
● Experience with one or more areas such as gameplay systems, multiplayer/networking, AI, animation, physics, tools or engine systems.
● Performance profiling and optimization experience.
● Experience developing or shipping applications on PC, console, or mobile.
What We're Looking For
An engineer who can go beyond implementing individual tasks—someone capable of understanding systems,
investigating problems, tracing unfamiliar code, identifying root causes, discussing technical trade-offs, and
owning features through implementation and integration.
Game-development experience is preferred, but strong C++ engineering fundamentals and game-engine
knowledge are the core requirements.
Skills Required
- Strong hands-on programming experience in C++
- Understanding of object-oriented design, memory management, data structures, multithreading, and debugging
- Hands-on experience with Unreal Engine, Unity, proprietary game engines, or comparable real-time interactive frameworks
- Understanding of game-engine concepts, including game loops, actors or entities, components, object lifecycle, input systems, rendering, physics, collision, and asset management
- Ability to understand and work effectively with existing codebases
- Strong debugging and problem-solving skills
- Understanding of software design and engineering practices
- Experience with source-control systems such as Git or Perforce
- Professional game-development, co-development, or game-engineering experience
- Unreal Engine and Unreal C++ experience
- Experience with gameplay systems, multiplayer or networking, AI, animation, physics, tools, or engine systems
- Performance profiling and optimization experience
- Experience developing or shipping applications on PC, console, or mobile
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What We Do
Keywords Studios is an international technical and creative services provider to the global video games industry and beyond. We bring to life digital content that entertains, connects, challenges and educates people worldwide. Established in 1998, and now with more than 65 facilities in 22 countries strategically located in Asia, the Americas, Australia and Europe, we provide integrated art creation, marketing services, software engineering, testing, localization, audio and customer care services across more than 50 languages and 16 games platforms to a blue-chip client base of more than 950 clients across the globe.






