Senior UX Designer

Posted Yesterday
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Montréal, QC, CAN
In-Office
Senior level
Gaming
The Role
Design and advocate player-centered UX for a large-scale live-service multiplayer FPS. Conduct discovery research, create wireframes, prototypes, and design systems, collaborate with multidisciplinary teams, iterate from player research, and ensure accessibility and platform compliance.
Summary Generated by Built In
Job Description

As a Senior UX Designer at Ubi Montreal, you will help shape the player experience for an ambitious large-scale live-service multiplayer first-person shooter. Working within a small, autonomous team, you will bridge the gap between the game vision and player needs, creating intuitive, scalable, and cohesive experiences across every stage of the player journey.

What you’ll do

  • Prepare design work through rigorous discovery research and clear problem definition.
  • Design sustainable and scalable UX solutions, including user interfaces, flows, signals, feedback systems, and interactions.
  • Produce design artifacts such as sketches, wireframes, user flows, documentation, and prototypes at the appropriate level of fidelity.
  • Present, advocate for, and champion UX solutions with multidisciplinary stakeholders.
  • Review solution implementation in collaboration with the user research team.
  • Iterate on solutions and adjust implementation based on player research findings and feedback.
  • Collaborate closely with game design, level design, art, programming, and other disciplines while facilitating alignment when needed.
  • Build, maintain, and promote UX standards and design systems.
  • Advocate for UX best practices, accessibility, and platform compliance.

Qualifications

What you bring to the team

  • Strong user-centered design mindset.
  • Excellent written and verbal communication skills within multidisciplinary teams.
  • Ability to transform individual problems into reusable standards and systems.
  • Intermediate to advanced knowledge of:
    • Motivation and learning strategies;
    • Prototyping;
    • Defining and tracking success metrics;
    • Accessibility and platform compliance;
    • Design systems.
  • Advanced knowledge of:
    • Information architecture;
    • Signals and feedback systems;
    • Interaction design;
    • Wireframing and screen layout design.
  • Strong understanding of:
    • Multiplayer first-person shooter games;
    • Open-world games;
    • GaaS products and monetization systems.
  • Proficiency with:
    • Figma (pixel-perfect design, component properties, auto-layout, variables, and AI workflows);
    • Confluence for creating and maintaining clear, scalable documentation;
    • Miro for building and facilitating multidisciplinary alignment spaces;
    • Working directly within a game editor.
  • Minimum of 5 years of UX experience in the video game industry.
  • Desired qualities:
    • Proactive, autonomous, and versatile team player;
    • Curious mindset with a passion for continuous improvement;
    • Agile and resilient in a fast-changing environment;
    • Strong sense of ownership, attention to detail, and commitment to quality;
    • Passion for game and product design.
  • Assets:
    • Degree in UX Design, Interaction Design, Cognitive Psychology, or a related field;
    • Experience implementing user interfaces;
    • Strong visual design or motion design sensibilities;
    • Experience with data analysis.

What to send our way

  • Your CV highlighting your education, experience, and relevant skills.
  • A portfolio showcasing your best UX work (attach images or provide a link to your personal website or online portfolio).

Additional Information

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. They believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join their journey and help create the unknown!

Skills Required

  • Strong user-centered design mindset
  • Excellent written and verbal communication skills within multidisciplinary teams
  • Ability to transform individual problems into reusable standards and systems
  • Motivation and learning strategies (intermediate to advanced)
  • Prototyping (intermediate to advanced)
  • Defining and tracking success metrics (intermediate to advanced)
  • Accessibility and platform compliance (intermediate to advanced)
  • Design systems (intermediate to advanced)
  • Information architecture (advanced)
  • Signals and feedback systems (advanced)
  • Interaction design (advanced)
  • Wireframing and screen layout design (advanced)
  • Strong understanding of multiplayer first-person shooter games
  • Strong understanding of open-world games
  • Strong understanding of GaaS products and monetization systems
  • Proficiency with Figma (pixel-perfect design, component properties, auto-layout, variables, AI workflows)
  • Proficiency with Confluence for documentation
  • Proficiency with Miro for facilitation
  • Experience working directly within a game editor
  • Minimum of 5 years of UX experience in the video game industry
  • Submit CV highlighting education, experience, and relevant skills
  • Submit portfolio showcasing UX work
  • Proactive, autonomous, and versatile team player
  • Curious mindset with passion for continuous improvement
  • Agile and resilient in a fast-changing environment
  • Strong sense of ownership, attention to detail, and commitment to quality
  • Passion for game and product design
  • Degree in UX Design, Interaction Design, Cognitive Psychology, or related field
  • Experience implementing user interfaces
  • Strong visual design or motion design sensibilities
  • Experience with data analysis

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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