Senior UI/UX Designer

Posted 14 Hours Ago
Be an Early Applicant
2 Locations
In-Office or Remote
Senior level
Gaming • Software
The Role
Design and implement game UI, HUDs, screen flows, controller navigation, input mapping, and reusable UI components in Unreal Engine 5. Create mockups, prototypes, documentation, and localized layouts while collaborating with engineers, artists, and QA. Ensure console compliance, resolve UI issues, contribute to style guides, and mentor designers. The role focuses on shipped console, PC, or mobile game experiences, particularly system-heavy titles.
Summary Generated by Built In

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities
  • Design user interfaces, HUD, and screen flows from concept through final implementation, and adapt existing interfaces to new platforms and input methods such as controller.
  • Design focus navigation, button mapping, and input glyph usage so every screen is fully usable with a controller.
  • Implement UI screens in Unreal Engine 5 using UMG and Common UI, taking each screen from mockup to a working, tested state.
  • Build and maintain UI component libraries and templates to work efficiently across a large number of screens.
  • Produce annotated mockups, user flows, and design documentation suitable for reviews.
    Work within an established style guide and design direction when one exists, and help define it when one does not.
  • Apply console platform requirements for UI, including safe area, text legibility, glyphs, and system messaging.
  • Design layouts that hold up across multiple languages and text lengths.
  • Collaborate with engineers, artists, and designers to integrate UI and resolve technical constraints.
  • Work with QA to find, reproduce, and fix reported UI issues.
  • Share knowledge and mentor other designers.
Qualifications
  • At least 5 years in a UI/UX design role.
  • Shipped at least one full-cycle title, from pre-production to launch, on console, PC, or a major mobile title in a UI/UX design role.
  • Experience adapting UI from mouse and keyboard to controller and vice versa, including focus navigation, button mapping, and input glyphs.
  • Proficient in Unreal Engine 5, including UMG and Common UI.
  • Proficient in Figma or a comparable design and prototyping tool.
  • Strong visual design skills in composition, iconography, layout, typography, and color.
  • Competent in creating user flows, wireframes, prototypes, and design documentation.
  • Good understanding of UX best practices and interaction design fundamentals.
  • Experience with system-heavy games that have many interconnected screens.
  • Working knowledge of console platform requirements for UI, such as those from Sony, Microsoft, and Nintendo.
  • Able to work within an existing style guide and design direction.
  • A portfolio showing shipped UI work and relevant skills.
  • Able to build quick prototypes.
  • Proactive in taking on tasks and raising problems to the right stakeholders.
  • Able to take feedback, act on it, and give clear feedback to others.
  • Able to prioritize tasks and deliver quality work on time.
  • English at an adequate level, for meetings, documentation, and collaboration with English-speaking colleagues and clients. Native English fluency is not required.

Strongly preferred

  • Experience working as a game designer or level designer on previous projects, especially on console.
  • Console or PC experience on a shipped AA or AAA title.
  • A portfolio that includes controller or console UI work.
  • Experience with accessibility features and requirements on console.
  • Experience with UI/UX for games on multiple platforms, across console, PC, and mobile.
     

Bonus

  • Experience with Unity UI, including UGUI and UI Toolkit.
  • Experience with Adobe Photoshop, Illustrator, or After Effects.
  • Korean language ability.
  • Experience leading a team of designers or artists on a project.
  • Experience working across multiple studios in a co-development setting.
  • Experience working in an English-speaking environment.
  • Willing to travel and work at our other studios in China when a project needs it.
About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Virtuos Chengdu was the second studio ever to be founded by the Virtuos Group back in 2008. As a full-stack game development studio, it’s capable of handling all aspects of the production pipeline, from the first brief to the final product, entirely in-house. To facilitate this, the studio is staffed by a multicultural team of experts ranging from art to engineering, constantly hard at work on the biggest titles on the horizon.
The studio has come a long way from its humble beginnings to becoming one of Chengdu’s game development powerhouses, due mainly to the fact that it was one of the first to pioneer AAA game development focusing on console titles in the region.
About the Team
• Work alongside industry veterans in different fields
• A multicultural crew comprising 9 different nationalities
• Contribute to the world’s biggest AAA games
• Customized training programs and regular workshops
• Group fitness, wellness activities
• Flexible working hours
• Gaming corners with consoles and canteens on every floor
• Comprehensive medical healthcare provided for all staff
• Relocation support provided
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Skills Required

  • At least 5 years of experience in a UI/UX design role
  • Shipped at least one full-cycle game title in a UI/UX design role
  • Experience adapting UI between mouse and keyboard and controller inputs, including focus navigation, button mapping, and input glyphs
  • Proficiency in Unreal Engine 5, including UMG and Common UI
  • Proficiency in Figma or a comparable design and prototyping tool
  • Strong visual design skills in composition, iconography, layout, typography, and color
  • Competence creating user flows, wireframes, prototypes, and design documentation
  • Understanding of UX best practices and interaction design fundamentals
  • Experience with system-heavy games containing interconnected screens
  • Working knowledge of Sony, Microsoft, and Nintendo console UI requirements
  • Experience working within an established style guide and design direction
  • Portfolio showing shipped UI work and relevant skills
  • Ability to build quick prototypes
  • Ability to prioritize tasks and deliver quality work on time
  • Adequate English proficiency for meetings, documentation, and collaboration
  • Previous game or level design experience, especially on console
  • Console or PC experience on a shipped AA or AAA title
  • Portfolio including controller or console UI work
  • Experience with console accessibility features and requirements
  • Experience designing game UI/UX across console, PC, and mobile
  • Experience with Unity UI, including UGUI and UI Toolkit
  • Experience with Adobe Photoshop, Illustrator, or After Effects
  • Korean language ability
  • Experience leading designers or artists on a project
  • Experience working across multiple studios in a co-development setting
  • Experience working in an English-speaking environment
  • Willingness to travel and work at other studios in China as needed
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The Company
HQ: Singapore, Singapore
3,007 Employees

What We Do

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.

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